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June 12th, 2004, 08:06 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Crusader MoD
I haven't any webspace.
It's a chivalric mod about crusaders.
They've 2 sacred special pretenders, with a good starting magic and dominion, but they lack of national mages (only F1 or E1). But they can recruit priest lvl 5.
They've 2 national heroes, and this mod substitutes Jotunheim.
They've many knights with Awe, and sacred, cheap for their stats, but resource expensive.
They start with a 3 different gem type starting income (3 gems, 1 astral 1 fire 1 earth), a forge and res bonus in capitol.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 12th, 2004, 09:16 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: Crusader MoD
Quote:
Originally posted by Cohen:
I haven't any webspace.
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I would gladly host any mod you make. Just write me; if the mod is not extremly big you could send it in an email (a working one is on my homepage on the about page)
I would offer an upload interface, but setting up webdav in windows is beyond my meagre windowsskill. If you're using linux, drop me a note, and I'll create an upload space for you.
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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June 12th, 2004, 09:19 AM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: Crusader MoD
Thanks!
I'll send you a mail with the mod.
About Linux, I'm a windows user ... some years ago I was totally unable to install on a partition a SuSe 6.2 ...
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 12th, 2004, 10:18 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
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Re: Crusader MoD
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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June 12th, 2004, 11:05 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: Crusader MoD
The Mod crashes in god creation. Phoenix.tga files are missing.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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June 12th, 2004, 11:08 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Crusader MoD
Oks ...
I'll rezip that stuff and resend to Mose.
Effectively the zip jumped from 50kb to 123 kb ...
Probably something were missing.
[ June 12, 2004, 10:10: Message edited by: Cohen ]
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 13th, 2004, 01:15 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Crusader MoD
Just looked at the mod, some changes/corrections needed :
Bugs
- All tgas are duplicated in the zip, once with path from mods only (ie /Crusader), another with full path ("Program Files/etc but in Finnish ?  )
- Ambidextrous is incorrectly spelled "ambidextrUOs" and should'nt work
Balance
- Footmen shouldn't be given Kite shields
- Getting Long bows and crossbowmen seems overdone IMHO. Anyway the armored LBs are too resource intensive to be useful as archers ...
- The nation looks quite close to Ulm, but with much better priests . Maybe they should also get Resources bonuses...
- Magic is very poor, I'm not sure they should fare better than basic Ulm after the few first turns... But well this is only intuition, I have to play them and test ! 
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