.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old June 12th, 2004, 07:58 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Crusader MoD

Notes about the unit equipment.

I don't think having both longbows and crossbows is a problem.

I don't think having kite shields on footmen is a problem either for balance or theme.

I do think the longsword is a little too good. It's better at everything than a broadsword, which doesn't make sense. It's 7 2 1 3 vs. broadsword 6 0 1 2. I would suggest it should be more like either 6 1 0 2, or 7 0 0 2, or 6 0 -1 3, or 7 -1 -1 3.

Crusader sword is both described as a one-hander and a two-hander on different units. You give both 11 2 1 4. Great sword is 9 1 2 3. Halberd is 10 -1 -1 4. Enchanted Sword is 9 2 3 2. I would change it into two swords: Crusader Longsword at 9 1 1 2, and Crusader Greatsword at 11 2 1 3.

PvK
Reply With Quote
  #2  
Old June 12th, 2004, 08:02 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Crusader MoD

I would strongly suspect that Cohen's units are all so grossly overpowered because of Cohen's endless griping about SCs. Thus, he wanted to make these guys capable of competing with them....and has created the monsters he loathes so much.

He who fights monsters should be careful that he does not become a monster.
Reply With Quote
  #3  
Old June 12th, 2004, 08:49 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Crusader MoD

Not sure what the explanation is but yes many of the national units are SC pretender-class.

For the heck and novelty of it, I'm trying out the first several turns of the Poke in the Eye test game I started with it. Using hardly any tactics, no research, no magic items, no missile units. Just buying one of each of the commanders, and throwing them at the enemy. So far I've lost 3 shedu, the Velite commander, and one or two of the ordinary troops, but none of the good crusader units even have an afflcition. Two of the three remaining shedu have afflictions, but hey, I've got a crusader who can heal troops, so afflictions are no problemo. I don't really expect the six moloch province to be much problem, either.

Admittedly, the six shedu aren't part of the mod. I guess I'll retire them and just use the crusader units.

I've slain indy seven pretender units/commanders, and four armies.

PvK
Reply With Quote
  #4  
Old June 12th, 2004, 09:05 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Crusader MoD

Graphics quibbles:

The spearman looks like he is carrying a pike and shield (spear too long).

The bowman looks like he has a shortbow, not a longbow (maybe just give him a shortbow).

PvK
Reply With Quote
  #5  
Old June 12th, 2004, 09:09 PM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Crusader MoD

I could tone down them, the problem is that they haven't any magic at all ... and Ulmish troops are pretty weak considered that xbows or flagellants with F9 blessing can slaughter them (yes I got about 30 black knights of Ulm slaughtered by the same amount of flagellants, with about 4-5 loses of them).

Another thing I've to wait for is capitol only units, that will cut off massive production of certain commanders/units.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #6  
Old June 12th, 2004, 09:32 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Crusader MoD

You write that as if 30 Fire-9 blessed flagellants would not be formidable! They are one of the most destructive units in the game with that blessing! One of Flagellants' main weaknesses is that they can be slaughtered by ranged attacks, such as simple arrows. Practically anything will get smashed if they try to fight 30 blessed flaming flails!

Heavy Cavalry are not just to throw directly into attack against anything. They should be more of a flank force on hold/attack, while a main body of infantry occupy the center, supported by whatever support you have. They can be a decisive shock strike force when they engage the right foe at the right time, but they aren't invulnerable.

The Iron Faith Black Templars are a good baseline for comparison. I think the variety and wide range of abilities will make your Crusaders quite strong, without exaggerating their skill levels or making them cost far less than they should. It may require skill to use them, and they will have some vulnerabilities, but that's a good thing.

Testing them out in some hard battles, I see that the Awe is a massive effect - most units won't even be brave enough to attack them. I think probably none of the units really deserve Awe, and probably not Fear either, comparing to other units in the game - those are really for visibly divine units like angels, dragons, and powerful undead monstrosities.

PvK
Reply With Quote
  #7  
Old June 12th, 2004, 10:05 PM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Crusader MoD

I've raised some cost of the troops, gold and res.
I've reduced the fear caused by knights, and awe too.

Infantry should have already round shield, not kite.

I'm not so sure however about this balance, since they're quite exposed to magic, even with their high magic res, many spells negates or ignore armor.

Most of the best commanders should be capitol only.
And probably templars and hospitaliers knight troops too.

To have an high bless pretenders should take high magic, penalizing scales. And I believe gold and resources are vital for this nation.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.