|
|
|
|
 |

June 15th, 2004, 05:16 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: New Mod - Broken Empire Ermor
Quote:
Originally posted by Scott Hebert:
OTOH... Graeme, what would you think of making the Grand Thaumaturges Unholy-4 naturally? That's my biggest 'beef' with them currently.
|
Well, that would give them access to reanimated lictors with their prophet, which should probably be avoided for a living Version of Ermor. It's a thought, but I rarely use the GT's for reanimation anyways due to their expense.
Quote:
|
I assume it's to give Ermor access to a cheap Communion Slave. While nice, I think it'd be better, from a design aesthetic POV, to give them one Death instead of one Astral.
|
I was mostly thinking about giving them an affordable communion slave, as that's the major thing missing when comparing them to Pythium. I was looking at how Ermor represents the Western Roman Empire, while Pythium represents the East, and thinking that there should be some more similarities between the two.
|

June 15th, 2004, 05:32 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Mod - Broken Empire Ermor
Quote:
Originally posted by Graeme Dice:
Well, that would give them access to reanimated lictors with their prophet, which should probably be avoided for a living Version of Ermor. It's a thought, but I rarely use the GT's for reanimation anyways due to their expense.
|
Yes, but I'm more trying to get them better access to reanimated longdead horsemen.
Quote:
|
I was mostly thinking about giving them an affordable communion slave, as that's the major thing missing when comparing them to Pythium. I was looking at how Ermor represents the Western Roman Empire, while Pythium represents the East, and thinking that there should be some more similarities between the two.
|
In that case, you can make the Thaumaturges direct analogs of the Theurgs by switching the Death and Astral.
Cultist = SU
Acolyte = SHH
Thaumaturge = SSDUU
Theurg = SSWHHH
Grand Thaumaturge = SSSDD?UUU
Arch Theurg = SSSWWA?HHHH
I just find it half-and-half, and that's not as good as either extreme, IMO.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
|

June 15th, 2004, 05:38 PM
|
|
|
Re: New Mod - Broken Empire Ermor
My own personal opinion this is a great change to BE. I talked with Graeme before and found it to be great addition with a minor change to the feel of the theme.
I probably wouldn't have added a Death to the normal Thamaturgs, but the Grand Thamaturgs did need a boost considering the other options that BE has.
Having a readily accessable, build everywhere, cheap communion slave outside of Thamaturgs as well as a cheap researcher makes BE play like an undead Version of Pythium (which is what my idea of BE is) and helps it out substancially.
[ June 15, 2004, 16:40: Message edited by: Zen ]
|

June 15th, 2004, 05:56 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Mod - Broken Empire Ermor
Oh, I think it's a great change too. I'm just noting some slight alterations to the slight alterations to make it more aesthetically pleasing. 
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
|

June 15th, 2004, 07:15 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: New Mod - Broken Empire Ermor
Well, the only way I would really consider making the cultist have DU is if I could make a copy of communion slave, change it's requirements to 1 death, and assign it to BE Ermor as a nation specific spell. I don't believe that this is possible yet with the current modding tools.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|