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  #1  
Old May 26th, 2001, 11:09 PM
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Default Re: Armor Thoughts

quote:
Found out about the repair time the hard way. I had 65 of them on a ship that survived a tough fight. Took a long time to repair that ship!

That's over a year unless you had full repair tech (or multiple repair stations)!

I've designed ships with well over 250 components, and boy are they slow. They never die though!
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  #2  
Old May 27th, 2001, 10:36 AM
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Lisif Deoral Lisif Deoral is offline
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Default Re: Armor Thoughts

Does anyone use emissive armor?
I think it's almost useless, since damage from fighters isn't applied with every single shot but summed up for each attack routine, and (almost) every other weapon causes more damage than its damage tolerance limit. Or does the ability to ignore damage of 20 points or less stack? (i.e., 20 points with 1 armor component, 40 with 2, 60 with 3...)
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  #3  
Old May 27th, 2001, 12:39 PM
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Default Re: Armor Thoughts

I use regular Armor a lot, to fill in leftover space in hulls that can't hold another shield or weapon. I think it adds more survival value than the backup control bridge. It also works against mines and unstable warp points, which shields don't. Small Armor also seems to help units survive more than Small ECM, from the little I've experimented with it. I don't use the advanced armors much, and mainly use Stealth Armor if I do research it that far.

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  #4  
Old May 27th, 2001, 07:11 PM

rdouglass rdouglass is offline
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Default Re: Armor Thoughts

I use armor a lot in early games, but not so much in late games. However, I still use some on EVERY Attack or Scout ship, especially ones I want to ignore the damaging Warp Points (shields do not protect). I agree With Marty W - the defensive bonuses for later armor is very attractive. IIRC it does stack so you get 30% defence with both (Scattering and Stealth).

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  #5  
Old May 27th, 2001, 07:32 PM
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Default Re: Armor Thoughts

Still, that 30% bonus comes at the price of 80kT of space!

four (unmodded) shield regenerators would give you 80 regen per turn: enough to ignore dual CSM 5!
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Old May 27th, 2001, 07:39 PM

Marty Ward Marty Ward is offline
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Default Re: Armor Thoughts

Yes but 30% off may keep you from being hit at all by a Heavy mount wave motion gun! The less chance of being hit the better I feel.
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  #7  
Old May 27th, 2001, 08:02 PM
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Default Re: Armor Thoughts

Or, you could use the 320 regeneration you get before they reload to totally ignore the WMG.

I would suggest you take 2 regenerators and the stealth armor (not scattering).

You then regenerate 160 hitpoints and have a 15% bonus, with 10 space left over.

People always seem to vastly underestimate the value of shield regenerators.
If you can survive longer than 6 turns after being hit the first time, regenerators get you more hitpoints than additional shield generators!
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