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  #1  
Old June 18th, 2004, 03:23 PM

Scott Hebert Scott Hebert is offline
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Default Re: Pretender Balance Mod

Quote:
Originally posted by Blitz:
Just make them all free, like the Oracle and Manticore and Nataraja mkay?
I already mentioned this. However, you do this, and you lose the balance between the Human Pretenders, because they're not all made alike.

I mean, why would you take the Crone then? I would be hard-pressed to reason my way out of taking the Enchantress.
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Old June 18th, 2004, 03:38 PM

Blitz Blitz is offline
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Default Re: Pretender Balance Mod

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I already mentioned this. However, you do this, and you lose the balance between the Human Pretenders, because they're not all made alike.

I mean, why would you take the Crone then? I would be hard-pressed to reason my way out of taking the Enchantress.
Well the crone has FOUR misc slots for one thing. That dosen't suck. Of course the Freak Lord would be wholly superior to the Archmage then, having THREE misc slots and trample, etc. You could tweak here and there... give the Archmage dominion 2 to start maybe.

But in most cases, I would suggest you recost pretenders rather than change their abilities. It's a lot easier to get the community to accept a new price for a unit than to understand why you decided to give the Archmage four arm slots =).
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Old June 18th, 2004, 03:46 PM
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Default Re: Pretender Balance Mod

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Originally posted by Nagot Gick Fel:
Hrm. FYI a pretender with only 2's can get 5+ in every path through items only. And I'm not talking artifacts here, that's doable at Construction 6.
Question is, who is going to forge those items for the 2222222 pretender? I have to do some downloading before I can look at the magiboost.xls file, but I don't your low rainbow can actually forge the items necessary to get close to all 5's.

And I don't see many human players being willing to forge the more powerful, hard to get, magic boosting items for an opponent.
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Old June 18th, 2004, 03:50 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Pretender Balance Mod

Quote:
Originally posted by Scott Hebert:
According to Zen, 4 paths at 3 would be the closest thing to 'normal' Raibows you get, and 4 is just as close to 1 as it is to 7.
So in your view 1 path is just as 'rainbowish' as 7? I'm not Zen, but I'm pretty confident he would call those 4 paths a minimum to get the 'rainbow' label.

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140 Pearls (the price of the quoted equipment) gets you almost 6 Acashics.
Pure theory. In practice a true rainbow with brains will use a Hammer to forge these rings. Ie, 90 pearls, about 3.5 ARs.

Quote:
Acashic, unlike the equipment, gives you an immediate and permanent gem income back.
Sounds like you're assuming equipment is always forged out of purpose.

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It is true that I don't see the point of true Rainbows.
Great, I've no problem with that, that's a perfectly valid point of view. The only thing I want to point out is the method you use to demonstrate it - ie, designing a decent pretender who capitalizes on his/her strengths, and then comparing him/her to an human mage who doesn't. It makes humans look worse than they are by several orders of magnitude. As if they needed that.

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*shrugs* Where is the benefit over, say, a Great Mother with (etc.)
Maybe, but that's besides the point I'm discussing.
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Old June 18th, 2004, 03:55 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Pretender Balance Mod

Quote:
Originally posted by Scott Hebert:
It is true that I don't see the point of true Rainbows. If you use them for site-searching, they're very slow, and might not even find sites that your other mages can use.
They aren't slow at searching, a rainbow 2 mage gives you about 75%-80% of all magic sites in a province every other turn. Level 3 and four sites are very rare.

Quote:
*shrugs* Where is the benefit over, say, a Great Mother with 4N/4E/3S, who can cast Gift of Health after Construction 4, can cast Acashic naturally, and Forge before spending over 100 gems that would have been halved under the Forge?
That pretender isn't usable in multiplayer, since even an astral 1 mage will be likely to kill her. You also can't count on forge staying up for more than a few turns at most.
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Old June 18th, 2004, 03:57 PM

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Default Re: Pretender Balance Mod

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Question is, who is going to forge those items for the 2222222 pretender? I have to do some downloading before I can look at the magiboost.xls file, but I don't your low rainbow can actually forge the items necessary to get close to all 5's.

And I don't see many human players being willing to forge the more powerful, hard to get, magic boosting items for an opponent.
Here goes...

Starshine Skullcap = S3
Crystal Coin = S4
Ring of Sorcery = S5 D3 N3 B3
Ring of Magery (lose the coin) = F3 A3 W3 E3 S5 D4 N4 B4
Staff of Elemental Mastery = F4 A4 W4 E4 S5 D4 N4 B4
Robe of the Archmagi = All paths 5, Astral 6

From there you can basicly boost yourself to cast any ritual in the game. Robe of the Magi probably isn't a great idea on a humanoid pretender, but it's there.
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Old June 18th, 2004, 04:06 PM

Scott Hebert Scott Hebert is offline
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Default Re: Pretender Balance Mod

Quote:
]Question is, who is going to forge those items for the 2222222 pretender? I have to do some downloading before I can look at the magiboost.xls file, but I don't your low rainbow can actually forge the items necessary to get close to all 5's.
With 2S + 2E:

Forge a Starshine Skullcap. Go to 3S.
Forge a Crystal Coin. Go to 4S.
Forge a Ring of Sorcery. Go to 5S + 3 in all Sorcery paths.
Forge a Ring of Wizardry. Go to 3 in all Elemental paths, 4 in all Sorcery Paths, and stay at 5 Astral.
Forge a Staff of Elemental Mastery. Go to 4 in all Elemental paths.

That's a way to get to at _least_ 4 in all paths starting in 2 in all paths... of course, that's a VERY specific set of forges you have to make. From here, you can remove the Helm for a Fire Helm or Air Helm (go to 5 Air or Fire), Earth boots for 5 Earth, Robe of the Sea for 5 Water, Thistle Mace for 5 Nature, Skullface for 5 Death, and I'm not sure if you want to worry about Blood, but there are several options.
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