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June 21st, 2004, 01:34 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: New Barbarian Kings mod
Quote:
Originally posted by quantum_mechani:
you can download it here (thanks to Zen for the hosting).
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Zen's hosting is temporary. Per Zen's request, I have permanently hosted the file at my site. The direct link is here.
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June 21st, 2004, 01:48 AM
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Major General
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Re: New Barbarian Kings mod
Quote:
Originally posted by Blitz:
My first instinct is to point out Mictan, but you may be right on this one.
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Don't diss Mictlan. Mictlan owns you. They're one of my favorite nations.
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June 21st, 2004, 02:08 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: New Barbarian Kings mod
Quote:
Originally posted by Arryn:
quote: Originally posted by quantum_mechani:
you can download it here (thanks to Zen for the hosting).
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Zen's hosting is temporary. Per Zen's request, I have permanently hosted the file at my site. The direct link is here. Thank you.
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June 21st, 2004, 02:19 AM
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Major General
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Re: New Barbarian Kings mod
Quote:
Originally posted by quantum_mechani:
quote: Originally posted by Arryn:
I have permanently hosted the file at my site. The direct link is here.
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Thank you. You're quite welcome.
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June 21st, 2004, 04:13 PM
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Lieutenant Colonel
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Re: New Barbarian Kings mod
Would you be interested in my humble feedback?
Firstly, thanks for this mod. I like it! Too long have I had Barbarian Kings resting in peace.
The idea of the pillage bonus is perfect. Excellent!
I am not feeling so hot with the fear levels as they currently are, however. The Khan is now exactly as fearsome as an Abomination. I would tone his fear down to fear+1, and I would have the Barbs have Lesser Fear, not Fear +0.
Would you mind a tiny suggestion (which of course you could dismiss as idiotic)?
It could include:
- increasing their precision by 1 (they are excellent riders and at home upon their mounts, thus being able to shoot almost as well as foot-bowmen)
- perhaps adding lesser berserker ability to the Khan and/or the heavier horsemen (although they are at home on their horses and are thus excellent bowmen as well, they have evil tempers)
- Making Ceremony Masters stealthy +0 -- I think they deserve this, it could fit, and would give the Barbarians a slight amount of flexibility
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June 22nd, 2004, 02:29 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: New Barbarian Kings mod
Quote:
Originally posted by tinkthank:
Would you be interested in my humble feedback?
Firstly, thanks for this mod. I like it! Too long have I had Barbarian Kings resting in peace.
The idea of the pillage bonus is perfect. Excellent!
I am not feeling so hot with the fear levels as they currently are, however. The Khan is now exactly as fearsome as an Abomination. I would tone his fear down to fear+1, and I would have the Barbs have Lesser Fear, not Fear +0.
Would you mind a tiny suggestion (which of course you could dismiss as idiotic)?
It could include:
- increasing their precision by 1 (they are excellent riders and at home upon their mounts, thus being able to shoot almost as well as foot-bowmen)
- perhaps adding lesser berserker ability to the Khan and/or the heavier horsemen (although they are at home on their horses and are thus excellent bowmen as well, they have evil tempers)
- Making Ceremony Masters stealthy +0 -- I think they deserve this, it could fit, and would give the Barbarians a slight amount of flexibility
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Thanks, this is exactly the kind of feedback I was looking for.
You’re right about the cause fear being too much for thematic reasons, I think -1 for the horsemen and +1 for the khan is more appropriate. To make up for this I was thinking of raising the attack, morale and magic resistance slightly. The increased precision also seems like a good idea, it would be nice if they inflicted more damage before their charge.
I like the idea of a stealthy mage, but I can’t think of a good thematic reason for one.
As for berserk, I'm not sure if that would be a good thing. You don't wand a handfull of beserk horsemen faceing off with a superior force, I also dont want to make them too similar to the independant barbarians.
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June 23rd, 2004, 08:47 AM
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Lieutenant Colonel
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Re: New Barbarian Kings mod
Yes, that makes sense.
I still would go for lesser fear on the barbarian warriors (fear -3) -- I can't think of a reason why they should be *that* much more fearsome than a standard necromancer -- and fear +0 on the Khan -- that's still pretty fearsome, about as fearsome as some pretenders, and he has *very* easy access to a Helm of Horror.
No, you probably would not want a handful of berserk horsemen facing off a superior force, but I think it may fit thematically, and it would also cause you to make sure that those horsemen are watched well. Also, I think it might make sense -- they will fight to the death no matter what. Of course, I am talking about lesser beserk here (say, -2 or so), so there is no guarantee.
But perhaps +1 morale would do the job as well -- although the heavier Version already has 12 morale, which is very decent for a non-sacred troop.
Alternatively, what about this, a new unit, a swarthy two-handed-sword-wielding unit with decent morale (11), lowish protection and the lesser berserk ability?
I didnt mean a stealthy mage, I meant a stealthy priest (the ceremony master). But I think you are right -- perhaps this doesnt make sense thematically.
Thanks once again for all your effort!
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