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June 21st, 2004, 11:18 PM
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Sergeant
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Re: Abysya - Blood Hunt/Research problem. For Developers especially.
It can't be as bad as Black Forest - the blood nation without any blood hunters. I guess scouts are your only option, post-nerf, as 160 non-sacred, 1 blood hunters, are as they say, not very kosher.
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June 21st, 2004, 11:29 PM
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General
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Re: Abysya - Blood Hunt/Research problem. For Developers especially.
Quote:
Originally posted by SelfishGene:
It can't be as bad as Black Forest - the blood nation without any blood hunters. I guess scouts are your only option, post-nerf, as 160 non-sacred, 1 blood hunters, are as they say, not very kosher.
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Blood 1 hunters with a sanguine dousing rod are exactly as effective as blood 2 mages without one, and only about 10% less effective than blood 2 mages. Scouts, as a comparison, are successful 10% of the time, while those blood 1 mages with a SDR succeed 90% of the time. At 9 scouts to equal the percentage chance of success the scouts will cost 180 gold to equal the blood 1 mage. Each scout also generates unrest, which decreases the amount of searchers you can put in any given province.
The chance of successfully finding slaves is 10% + 40%*blood. A 1d5000 must be less than the population of the province, and a 1d400 must be greater than the unrest level in the province. A Sanguine Dousing Rod adds 1 to the level when blood hunting. The number of slaves captured
is d6(oe)+blood.
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June 21st, 2004, 11:48 PM
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Re: Abysya - Blood Hunt/Research problem. For Developers especially.
Abysia is just fine. Maybe it's just not for you. Perhaps you should try different nations where you don't have the option to turn your research into army production.
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June 22nd, 2004, 03:49 PM
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Corporal
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Re: Abysya - Blood Hunt/Research problem. For Developers especially.
Hmmm.... from what I have seen Abysia in the hands of a good player is quite potent. Play a game against Gaeme or Zen with them playing Abysia and you will see how strong Abysia is!
[ June 22, 2004, 14:49: Message edited by: Pirateiam ]
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Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
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June 22nd, 2004, 04:06 PM
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Second Lieutenant
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Re: Abysya - Blood Hunt/Research problem. For Developers especially.
Quote:
Originally posted by SelfishGene:
It can't be as bad as Black Forest - the blood nation without any blood hunters. I guess scouts are your only option, post-nerf, as 160 non-sacred, 1 blood hunters, are as they say, not very kosher.
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Oh, BF certainly does have its bloodhunters. Members of the Second Tier and 1/4 of your Fortunetellers. And that's not mentioning the Blood Counts, the bloodhunters who make their own patrollers.
OTOH, I would have to say that BF Ulm is the nation least-dependent on its Blood magic (except for perhaps Vanheim).
But yes, a 160g 1-blood searcher is not all that much fun. I'm using them, though.
Abysia, OTOH... yeesh. A 2-blood hunter for 150g is _nice_. And Abysia's mages, believe it or not, are not that overpriced. About 10-20g each, and when you consider their Fire Immunity and Heat auras, that's not all that bad. To put it another way, they're more expensive until someone starts frying your mages.
Abysia needs absolutely no help, IMO. They're scary enough as is.
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Scott Hebert
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June 22nd, 2004, 05:40 PM
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Sergeant
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Re: Abysya - Blood Hunt/Research problem. For Developers especially.
I am not one of the most experienced players here but I would personally put Abysia-default in the top 5 nations, strength-wise.
- Kel
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June 23rd, 2004, 04:44 PM
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Colonel
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Re: Abysya - Blood Hunt/Research problem. For Developers especially.
Quote:
Originally posted by Kel:
I am not one of the most experienced players here but I would personally put Abysia-default in the top 5 nations, strength-wise.
- Kel
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IMHO it depends ... Abysia is Ok in start game, very strong in middle game, but unless you managed to find Sages you end up quite low in research ultimately and so have difficulties in long/large games.
A big plus of Abysia is the easy access to good flying demon armies 
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