Originally posted by Cainehill: I'm still curious about whether or not _all_ spells that require gems won't be cast, if it's only a commander coming in. If so, then things are (imo) rather screwed, because you can't use your heavy artillery spells against super combatants if they come in alone.
For instance - no casting Storm to keep a VQ or other SC from flying about, which means no casting Summon Storm Power. No casting Wind Guide to help your crossbowmen hit the SC, etc.
I think that most SCs are actually sufficiently heavyweight by themselves to trip the gem usage switch. I've seen gem-usage spells being used against single SCs.
I don't think it's necessarily a problem with the "is this a serious threat?" evaluation, or with blood spells needing to be more liberal with blood (they already seem very eager to kill all their blood slaves, and I don't want that to happen when an enemy sends one silly unit against my army).
The real issue would seem to be that Hellbind Heart should be an exception to the gem use override, because you don't just want to win - you want to capture.
I'm wondering if this was remedied in 2.13, or if it will be in 2.14? Hellbind Heart (and a very few other spells) the AI shouldn't override just because it's "smarter".
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