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  #1  
Old July 11th, 2004, 04:51 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: uh oh... I think I\'m screwed!

Thanks for the tips guys. But it looks like I am screwed since I would like him off my tiny islands fast and that means before turn 20!

I'm sorry Zapmeister if you are reading but I guess I'm going AI. That's two people that I know of *already* that are going AI: me and JJ. I'm really sorry. And I'm pretty sure that arcosphale is out too since he has been the Last player every turn. DOH, sorry. I'll do my research next time before I make my pretender. JEEEZE!
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  #2  
Old July 11th, 2004, 06:59 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: uh oh... I think I\'m screwed!

Zapmeister,

Even though I am screwed I'll continue playing. I mean the turns are short now so why not get some experience.

But we are missing arcosphale and Caelum. And we did not get thr 17 players that we all wanted.

Like I said I'll continue playing, but since we are only at turn 4 we could easily restart.
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Old July 12th, 2004, 02:46 AM

Norfleet Norfleet is offline
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Default Re: uh oh... I think I\'m screwed!

If your timetable only requires that you be able to leave your islands by turn 20, it'll be easy enough to get the construction research needed to forge scuba gear, or pocket ships. If your pretender is stealthy, sneaking through the underwater provinces can avoid having to take them on. Or you can just bLast your way through, or use the pocket ship to sail across: Doing this by turn 20? Simple. If you want it done EARLIER, you may have to reprioritize.
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  #4  
Old July 12th, 2004, 04:04 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: uh oh... I think I\'m screwed!

Norfleet I think you and I have different definitions of simple!

My pretender can already go beneath the sea, he has 4 levels of water magic. Of course the problem is taking the province. It's basically impossible for him. He's tough, but not solo provinces tough. Too bad for me!

I had great hope for pocket ships before looking them up and seeing the requirements ( construction 6, 3N 3A), which places them in the "very hard to ever make" Category.

I think this kind of sinks me, to be honest. But I'll play a little.

[ July 12, 2004, 03:28: Message edited by: Huzurdaddi ]
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  #5  
Old July 12th, 2004, 05:30 AM

Norfleet Norfleet is offline
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Default Re: uh oh... I think I\'m screwed!

If he can't actually take provinces, why are you so anxious to move him around at all? What exactly is he good at, then?
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  #6  
Old July 12th, 2004, 05:47 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: uh oh... I think I\'m screwed!

well sea provinces are a different type of tough. A good number of them have tritons and that would be bad.
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Old July 12th, 2004, 06:04 AM

Norfleet Norfleet is offline
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Default Re: uh oh... I think I\'m screwed!

So pick one that doesn't have Tritons, or just tow a small buttload of longdeads along with you. Tritons aren't so hard to take if you can delay the dogpile long enough to buff yourself, and are poison immune. A Snakering can do wonders here.
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