Malfador's site as of 5/17/01:
"...We hope to have it ready within the next couple of weeks."
Which I assume would place us into June.
From the 'new Beta Patch' thread, posted by Will:
Version 1.36:
1. Fixed - Map Editor: Access Violation when you tried to edit a planet after deleting one. 
2. Fixed - Map Editor: After saving a planet with a name that does not end in a roman numeral, the next time you tried to add a planet in the same system, you would get a Range Check Error. 
3. Fixed - Map Editor: Removed systems names from the combo box that are already in use. 
4. Fixed - Occasional driver or VxD errors when using the Resolve Combat feature. 
5. Fixed - Compiling a turn from the command line was not working. 
6. Fixed - Fighter Groups were getting a cumulative offfense and defense modifier. 
7. Fixed - Sometimes fighters would not fire on targets if their first weapon could not target the remaining enemy pieces. 
8. Fixed - A target planet in the combat simulator would show the wrong player's population bars. 
9. Fixed - Long Messages to other players would get cut off in the Log Window. 
10. Fixed - When a new empire is created by rebelling from an old one, the new empire would have all of the log Messages from the 
old empire. 
NOTE: THIS IS NOT OFFICIAL.
I'm just giving dogscoff a snack.  
 
zen