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July 12th, 2004, 03:47 AM
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Major General
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Join Date: Jan 2004
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Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
Quote:
Originally posted by Kristoffer O:
How do you pour it under someones skin? Wouldn't a more conventional gurgling be easier?
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O ye of little imagination. First you flay the subject, then you ...
As for gargling, having molten lead poured on one's flesh, while excruciating, might not be immediately fatal. Ingesting said fiery substance most assuredly would be. If your objective is to inflict maximum pain and suffering, the Last thing you want is for your subject to escape your tender ministrations too soon. 
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July 12th, 2004, 04:56 AM
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First Lieutenant
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Join Date: Mar 2004
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Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
Quote:
Originally posted by Kristoffer O:
quote: Originally posted by Arryn:
quote: Originally posted by Stormbinder:
Actually the simple and effective solution to this problem, as well as to all other similar problem, is just to add a small button "Dismiss unit" to Dom2's GUI.
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You'd first have to get IW's programmer to overcome his extreme aVersion to working on anything UI-related ... There's nothing extreme about his aVersion. Everyone hates UI. Don't you .
I don't. In fact custom UI programing is one on my specialities, and I don't mind doing it.
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July 12th, 2004, 11:48 AM
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Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
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July 12th, 2004, 02:08 PM
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Major General
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Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
Quote:
Originally posted by Kristoffer O:
I don't program much, but to me it would be more rewarding making a change that made the game more fun to play and as I rarely am bothered by the UI in dom2 I would prefer a new interesting feature.
The 'dissmiss' however would fall under features in my book, as it is something that would affect the game play. Thus it must not go through the UI filter but the general preference filter.
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When evaluating what is "most rewarding", you must give a great deal of weight in prioritization to eliminating things that a majority of Users find annoying. Whether that be quashing a bug, making a UI tweak, or adding a new feature. "Interesting new features" are not of as much value as the removal of things that are constant irritants that detract from the enjoyment of already-existing cool features.
The dismiss function, isn't really a new "feature". It's fixing what is technically a design flaw in the UI. (Sorry, but not having it in the UI is a design flaw, despite the fact that the current system works as designed. Explanations of why it's a design flaw have been made in various threads over the past six months, and I won't repeat them here.) As such, many people consider it a bugfix, not a feature.
I think the real issue here isn't so much a case of aVersion to making a UI change as it is an aVersion to the thought that the current (no-dismiss) system (which the devs favor) isn't what players want. Which goes back to another thread where I brought up the subject of "what the devs want in their game versus what players want". Which in this case is fundamentally an issue of how much of a customer-oriented company IW is (or isn't). Which is a case of "giving the customers what the devs think they should get" versus "giving the customers what they ask for".
As for "the army takes care of its own", historically this isn't true for most nations and periods. Service in the feudal era was an obligation, and normal troops weren't paid. Mercenaries were paid for work, and when their work was done, simply dismissed, and if they were good they might get a thank you and a recommendation. Severance pay is a modern concept (which derives, in part, from what Roman *officers* -- elite and hardly typical soldiery -- got upon retirement). IMO, troops should be dismissable without cost. Commanders should have a dismiss cost, which should be reasonable, and less than the cost of hiring them in the first place.
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July 12th, 2004, 02:15 PM
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Lieutenant General
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Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
it would be funny if the dismissed troops would attack you after you dismissed them.
i don't remember the name of the game but i think that was in a game .
it would be a real nice solution since you could test then in sp how good your sc's are
would be really very funny ihmo
you summon e.g. 2 archdevils and equip / script them differently then you dismiss one and watch who wins
edit : i think this feature would greatly enchance single play since the ai can't build Übersc's
so you could practice for mp in sp much better and it would be really funny to make duel's with your troops  you could organize whole tourneys if only 1 ai is left
[ July 12, 2004, 13:26: Message edited by: Boron ]
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July 12th, 2004, 03:15 PM
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Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
Well probably you should go for some options:
Dismiss A:
The troops aren't payd anymore and start attacking the current province they're in, but pillaging the province even before any battle occurs.
Dismiss B:
You want to pay your veterans, you spend X gold for piece (based on unkeep cost), and they raise the currently province where they're locate population by Y where Y are the soldiers dismissed, and IF the soldiers are national troops of a certain quality (ie crippled elite and so on) the PD of that province raises of a Z amount (they can train better the commoners levying in that province).
I'd add a feature when you cannot pay the unkeep.
If a troop fail his Morale Check it deserts as usual, if a commander fails a MC all his troops under command and him become a new mercenary company with the name "*commander's name*'s* *asset of randon names*" ... like Fighters, Warriors or according to the troops he's commanding.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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July 12th, 2004, 03:16 PM
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General
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Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
Quote:
Originally posted by Arryn:
Which goes back to another thread where I brought up the subject of "what the devs want in their game versus what players want".
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What, you mean the poll where you flat out told the devs that you knew more about how the game should work than they did?
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