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July 12th, 2004, 03:15 PM
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Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
Well probably you should go for some options:
Dismiss A:
The troops aren't payd anymore and start attacking the current province they're in, but pillaging the province even before any battle occurs.
Dismiss B:
You want to pay your veterans, you spend X gold for piece (based on unkeep cost), and they raise the currently province where they're locate population by Y where Y are the soldiers dismissed, and IF the soldiers are national troops of a certain quality (ie crippled elite and so on) the PD of that province raises of a Z amount (they can train better the commoners levying in that province).
I'd add a feature when you cannot pay the unkeep.
If a troop fail his Morale Check it deserts as usual, if a commander fails a MC all his troops under command and him become a new mercenary company with the name "*commander's name*'s* *asset of randon names*" ... like Fighters, Warriors or according to the troops he's commanding.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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July 12th, 2004, 03:16 PM
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General
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Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
Quote:
Originally posted by Arryn:
Which goes back to another thread where I brought up the subject of "what the devs want in their game versus what players want".
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What, you mean the poll where you flat out told the devs that you knew more about how the game should work than they did?
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July 12th, 2004, 03:49 PM
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Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
Quote:
Originally posted by Graeme Dice:
What, you mean the poll where you flat out told the devs that you knew more about how the game should work than they did?
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Yes. I'm paid pretty good money to do exactly that sort of thing (telling people what their software products should or should not do) in my professional life. The fact that I've been doing it for 28+ years implies that I've been fairly successful at it, too.
The additional fact that the poll rubbed you (one of the worst fanboys on this forum), the devs, and many others with too-sensitive sensibilities the wrong way does absolutely nothing to lessen the underlying point. I don't believe in tap-dancing around issues or sugar-coating replies for ease of consumption. I assume other people are adults (until they prove otherwise) and have the maturity to accept arguments in a rational and logical manner. Alas, I find way too few people that understand the concept of reasoned discourse, much less are willing to practice said concept.
Finally, I'd also call your attention to the statistically significant number of poll respondents who agreed with me.
EDIT: PS - this is about as polite a response to flamebait, GD's obvious intent in his reply, as I can make.
[ July 12, 2004, 14:52: Message edited by: Arryn ]
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July 12th, 2004, 03:50 PM
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Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
Umh, does UI stand for User Interface?
If so, then dismissing isnt a UI problem, imho: Just add a "get lost"-command, which tells a commander to drive his assigned troops away during a fake maneuver in the woods. The commander should then go away himself by a percentage chance based on the troops' experience points, because of his bad remorse due to disbanding his loyal servants...
(Oh, wait, this would also implement another new option: the option of resigning a game, if you give this order to your pretender...  )
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July 12th, 2004, 03:53 PM
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Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
Quote:
Originally posted by Chazar:
Umh, does UI stand for User Interface?
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Yes.
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July 12th, 2004, 05:07 PM
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National Security Advisor
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Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
I've mentioned this idea before, but I think ideally, most or all units who are dismissed without pay, or who retreat and are eliminated due to no-retreat-province, or retreating mercenaries...
... should be remembered, grouped by compatible type (hopefully no paladins mixed with undead, or iceclads with hot abyssians), and occasionally reappear in the form of either good event reinforcements for the lucky (not necessarily for the side they originally served), or as independent attacks on provinces, or as new mercenary bands.
PvK
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July 12th, 2004, 05:26 PM
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Re: a very small suggestion for the next patch for ryhleh ( devs plz read )
Quote:
Originally posted by PvK:
I've mentioned this idea before, but I think ideally, most or all units who are dismissed without pay, or who retreat and are eliminated due to no-retreat-province, or retreating mercenaries...
... should be remembered, grouped by compatible type (hopefully no paladins mixed with undead, or iceclads with hot abyssians), and occasionally reappear in the form of either good event reinforcements for the lucky (not necessarily for the side they originally served), or as independent attacks on provinces, or as new mercenary bands.
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An interesting idea ... that I suspect would be extraordinarily hard to code. You get points for original thinking though. 
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