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  #1  
Old July 15th, 2004, 09:54 PM
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Cainehill Cainehill is offline
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Default Re: A prioritized and hopefully realistic Wish List for 2.13

Quote:
Originally posted by atul:
quote:
Originally posted by Sandman:
Some way to view the magic paths of mages with randoms without having to examine every single one would be nice.
The nation overview (F1) manages this quite well, only I find some paths' colors (fire, some other) hard to see from the background.
Too bad that clicking on the mage in the overview doesn't select that mage though. Makes it a pain if you have a lot of mages in one province (researching, forging, summoning, etc), especially if renaming isn't turned on and you have 5 with the same name.
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Old July 15th, 2004, 09:55 PM
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Sandman Sandman is offline
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Default Re: A prioritized and hopefully realistic Wish List for 2.13

Quote:
Originally posted by atul:
The nation overview (F1) manages this quite well, only I find some paths' colors (fire, some other) hard to see from the background. Might have something to do with me being partially colorblind, though. But the overview isn't what you're after? [/QB]
Oh right, that might be it. Never really got into the swing of using the nation overview except for managing unrest.
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Old July 15th, 2004, 11:15 PM
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Default Re: A prioritized and hopefully realistic Wish List for 2.13

Good list. One addition comes to mind:

Sacred Templar Commander for Iron Faith Ulm
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Old July 16th, 2004, 12:25 AM

Ironhawk Ironhawk is offline
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Default Re: A prioritized and hopefully realistic Wish List for 2.13

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Originally posted by tinkthank:

19. Interface / Tactical AI: In Spell Queue, all spells can be clicked either "disabled", "low priority", "medium priority", or "high priority"
I like the concept, but it seems like too much work to go thru every spell for every mage and select its priority or lack thereof. I'd be happy if they just implemented a simple Cast Spell 'x' order like I mentioned a day or two ago.
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Old July 16th, 2004, 01:24 AM

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Default Re: A prioritized and hopefully realistic Wish List for 2.13

I agree with almost previous listed.
I'd add as prioritary:

Item Revies, especially for Draining Life weapons, Wraith Swrod, Blood Thorn and Hellsword are almost the lone weapons used by SCs, and are far more stronger than some of the uniques weapons. I'd like to see more variety. And I believe those items requires a "nerf" ...

I'd like to see to a total reviewed Wish (spell) listing. Armageddon totally screws up the game IMO, while other stuff like obtaining random provinces (usually far from your ones and hardly defendable), a 300 militiamen, or such things instead aren't really worthing. Why not to add some certain summons obtainable only via Wish?

I add something not prioritary but that I'd like to see:

See new Mercs and Indies to recruit.

Some new magic sites regarding new castles and recruits.
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Old July 16th, 2004, 01:28 AM

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Default Re: A prioritized and hopefully realistic Wish List for 2.13

Quote:
Originally posted by Cohen:
Item Revies, especially for Draining Life weapons, Wraith Swrod, Blood Thorn and Hellsword are almost the lone weapons used by SCs, and are far more stronger than some of the uniques weapons. I'd like to see more variety.
I think you're arguing against the fundamental nature of combat here. The reason those weapons are by far the most popular is because they play to the fundamental nature of combat: In *ANY* game, lifestealing is nearly a must-have commodity, and any fighter who lacks it pales in comparison to one who has it. However, it's entirely possible to get it by other means other than those weapons: Bone Armor, or Soul Vortex, do the job as well, and allow the user to wield a different weapon.

Quote:
Why not to add some certain summons obtainable only via Wish?
It's called a DOOM HORROR, Cohen. Wish doesn't really need more incentive to exist.
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Old July 16th, 2004, 02:48 AM

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Default Re: A prioritized and hopefully realistic Wish List for 2.13

Norfleet, your reasoning why lifedraining swords shouldn't be nerfed is flawed.

The arguement for nerfing lifedrain goes like this: Lifedrain is a must-have. Anything that is a "must-have" is too powerful and needs to be nerfed or made more expensive. Therefore, any cheaply available lifedraining items in the game need to be nerfed.

Your counter-arguement (as I understand it) has two parts and goes like this:

1) Lifedrain is a must-have in any game, so it's okay that it's a must-have here.

This doesn't counter the "lifedrain needs to be nerfed" arguement because lifedrain is still a "must-have".

2) You can get lifedrain by other means than weapons, so lifedrain doesn't need to be nerfed.

This simply doesn't follow. Cheaply available lifedrain in either weapon or armor form still needs to be nerfed since it is a "must-have."

I agree that any "must-have" in a strategy game takes away the strategy, and so I agree with nerfing lifedrain items, or making them more expensive. I think a good nerf would be to cap the maximum hitpoints at 100%, so you couldn't go over your maximum. As I understand it, lifedrain lets you go over your maximum hitpoints, which seems incredibly powerful to me.
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