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July 19th, 2004, 03:58 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: cool national heros
Quote:
Originally posted by Boron:
quote: Originally posted by Molog:
The most worthless heroic skill is undead general on an assasin. He still can't lead any units with the special ability.
Best is probably quikness.
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i still think that heroic strength on a wraith lord or another immortal is really great
you can then switch between sc and antisc
quickness is easy accessable through boots of quickness for many nations . Hey Boron: Boots of Quickness and Quickness as a heroic ability stack -- ist doch geil, oder?
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July 19th, 2004, 04:57 PM
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General
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Re: cool national heros
Quote:
Originally posted by tinkthank:
Hey Boron: Boots of Quickness and Quickness as a heroic ability stack
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Very true... the boots of quickness increased AP's from the 40's to the 80's for one of my Ice Devils.
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July 19th, 2004, 05:02 PM
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Lieutenant General
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Join Date: May 2004
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Re: cool national heros
Quote:
Originally posted by NTJedi:
quote: Originally posted by tinkthank:
Hey Boron: Boots of Quickness and Quickness as a heroic ability stack
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Very true... the boots of quickness increased AP's from the 40's to the 80's for one of my Ice Devils. for fighting mages yeah . they can do 4 buffs in 1 combat round then
i am quite convinced that quickness is really the nicest heroic ability .
how much different heroic abilities do exist ?
and can every type of hero get them or are there class-abilities like only mages or only fighters ?
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July 19th, 2004, 05:07 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: cool national heros
Heroic quickness rarely *doubles* the effect off 'normal' quickness. It starts, I think, at 50% quickness just like the W9 blessing, but can increase up 200+%, that is, a hero *without* normal quickness might cast 4 buffs/round.
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July 19th, 2004, 05:20 PM
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Lieutenant General
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Re: cool national heros
Quote:
Originally posted by Endoperez:
Heroic quickness rarely *doubles* the effect off 'normal' quickness. It starts, I think, at 50% quickness just like the W9 blessing, but can increase up 200+%, that is, a hero *without* normal quickness might cast 4 buffs/round.
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oh wow . if your weapon has nbr of attacks 2 or even more and you have 200% quickness for 4 actions do you have 8 attacks per combat round then with a nbr of attacks 2 weapon ?
how far can you get then ? with special equipment to ~20 attacks / turn ?
pretenders don't get heroic abilities or ?
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July 19th, 2004, 05:54 PM
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Corporal
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Re: cool national heros
Hi,
I've got a question that's a little off-topic, but on-topic enough for this thread.
I'm playing Ermor in a multiplayer game and my immortal national hero, an undead wraith lord, died while out of my dominion so is permanently dead.
I was browsing the spell list while doing research and came across a spell that resurrects a hero from the HOF. Will this work on undead heroes? I don't see why not but don't want to spend the time and gems to research and cast the spell if it won't work on undead heroes.
Thanks for any help.
John
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July 19th, 2004, 05:56 PM
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General
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Re: cool national heros
Quote:
Originally posted by JJ_Colorado:
Will this work on undead heroes? I don't see why not but don't want to spend the time and gems to research and cast the spell if it won't work on undead heroes.
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Ritual of rebirth does not work on the undead. It does, however, work on previously rebirthed mummies.
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