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  #1  
Old July 19th, 2004, 03:58 PM
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Default Re: cool national heros

Quote:
Originally posted by Boron:
quote:
Originally posted by Molog:
The most worthless heroic skill is undead general on an assasin. He still can't lead any units with the special ability.

Best is probably quikness.
i still think that heroic strength on a wraith lord or another immortal is really great
you can then switch between sc and antisc
quickness is easy accessable through boots of quickness for many nations .

Hey Boron: Boots of Quickness and Quickness as a heroic ability stack -- ist doch geil, oder?
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Old July 19th, 2004, 04:57 PM
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Default Re: cool national heros

Quote:
Originally posted by tinkthank:
Hey Boron: Boots of Quickness and Quickness as a heroic ability stack
Very true... the boots of quickness increased AP's from the 40's to the 80's for one of my Ice Devils.
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  #3  
Old July 19th, 2004, 05:02 PM
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Default Re: cool national heros

Quote:
Originally posted by NTJedi:
quote:
Originally posted by tinkthank:
Hey Boron: Boots of Quickness and Quickness as a heroic ability stack
Very true... the boots of quickness increased AP's from the 40's to the 80's for one of my Ice Devils.
for fighting mages yeah . they can do 4 buffs in 1 combat round then
i am quite convinced that quickness is really the nicest heroic ability .

how much different heroic abilities do exist ?
and can every type of hero get them or are there class-abilities like only mages or only fighters ?
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Old July 19th, 2004, 05:07 PM
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Default Re: cool national heros

Heroic quickness rarely *doubles* the effect off 'normal' quickness. It starts, I think, at 50% quickness just like the W9 blessing, but can increase up 200+%, that is, a hero *without* normal quickness might cast 4 buffs/round.
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Old July 19th, 2004, 05:20 PM
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Default Re: cool national heros

Quote:
Originally posted by Endoperez:
Heroic quickness rarely *doubles* the effect off 'normal' quickness. It starts, I think, at 50% quickness just like the W9 blessing, but can increase up 200+%, that is, a hero *without* normal quickness might cast 4 buffs/round.
oh wow . if your weapon has nbr of attacks 2 or even more and you have 200% quickness for 4 actions do you have 8 attacks per combat round then with a nbr of attacks 2 weapon ?

how far can you get then ? with special equipment to ~20 attacks / turn ?

pretenders don't get heroic abilities or ?
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Old July 19th, 2004, 05:54 PM

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Default Re: cool national heros

Hi,

I've got a question that's a little off-topic, but on-topic enough for this thread.

I'm playing Ermor in a multiplayer game and my immortal national hero, an undead wraith lord, died while out of my dominion so is permanently dead.

I was browsing the spell list while doing research and came across a spell that resurrects a hero from the HOF. Will this work on undead heroes? I don't see why not but don't want to spend the time and gems to research and cast the spell if it won't work on undead heroes.

Thanks for any help.

John
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Old July 19th, 2004, 05:56 PM
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Default Re: cool national heros

Quote:
Originally posted by JJ_Colorado:
Will this work on undead heroes? I don't see why not but don't want to spend the time and gems to research and cast the spell if it won't work on undead heroes.
Ritual of rebirth does not work on the undead. It does, however, work on previously rebirthed mummies.
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