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  #1  
Old August 1st, 2004, 01:19 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Draconian Mod Under construction

I need some help with a good nation name for the Draconian based race. I'm totally blank. The ones I came up with is something like Dracondia, dracusia.


I'll soon post the whole units and commanders list.
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  #2  
Old August 1st, 2004, 01:41 AM
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by Thilock_Dominus:

Draconian Commander
HP: 14 PROT: 10 MORALE: 13 MIR: 12 ENC: 7 AP: 10 Move: 1
STR: 12 ATT: 10 DF: 11 PRE: 10

Abilities: Fire Flare Breath (350), Mountain Survival, Fire res. (50), Flying

just that one unit as example :
i think with move you mean strategic movement .
you have a couple of flying units with movement 1 statistic so far .

if you really mean strategic movement with that then it is pretty worthless .
you still can only move 1 province / turn then .
so for strategic movement the flying ability is in vain .

in battle it will still be helpful .
but it depends whether your troops are flying through storm too ( don't know if this is a modcommand i am unfortunately a modding newbie ) or not . so when your draconians really have only 1 strategic move and not the ability to fly during storm in early-late midgame their flying ability will be even almost useless in battle with one staff of storm the enemy uses .


so an suggestion by me :
all flyers should have strat move 2 , this way they are still quite mobile but not as mobile as mictlan midgame demon / vampire armies with strat move 3 or caelum .
because your troops are stronger than caelums most likely which is thematically absolutely needed for draconians 2 strategic move would be a good choice i think .

furthermore you should make all draconians unable to fly during storm but 1-2 ones :
an air/storm dragon unit and perhaps one air/storm dragon leader .


perhaps you can make 4 kinds of dragons ( like in gothic 2 ) : 1 storm flying air dragon , 1 flying fire dragon , 1 not flying but tough earth dragon , 1 flying ice dragon

or if it is possible you could mod 3-4 of my above mentioned dragon kinds as special nation only summon spells like tien chi's celestial soldiers .


anyways looking really forward to your mod .
unfortunately i am no good name giver too
my names would either be plagiarism from e.g. d&d / dsa or boring
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Old July 31st, 2004, 02:13 PM
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Default Re: Draconian Mod Under construction

Like the Idea, Boron.


Quote:
1 storm flying air dragon , 1 flying fire dragon , 1 not flying but tough earth dragon , 1 flying ice dragon
Do you mean Dragon or draconian? Wouldn't it be to overpowered to give draconian race fullblooded dragons?

Edit: updated the the mod banner

[ July 31, 2004, 13:16: Message edited by: Thilock_Dominus ]
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Old August 1st, 2004, 11:53 AM
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Default Re: Draconian Mod Under construction

maybe you can give dragons a very high gold cost to balance them, something like 800-1100 gold. It might be thematic, after all dragons are known from their love of traesures. They may lend their help to the draconian race for huge soms of gold.

Also you might want to consider a small HP increase to all units/comanders (accompanied by some small increase in cost).
I suppose a draconian race should be physically strong.

looking forward to your complete mod
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Old August 2nd, 2004, 01:05 AM
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by Thilock_Dominus:
Like the Idea, Boron.


quote:
1 storm flying air dragon , 1 flying fire dragon , 1 not flying but tough earth dragon , 1 flying ice dragon
Do you mean Dragon or draconian? Wouldn't it be to overpowered to give draconian race fullblooded dragons?

Edit: updated the the mod banner

i don't know if it is possible with modding but i thought of giving these dragons to the draconian race as national nation specific spells with gemcost .
like the summon celestial soldiers spell from base tien chi .

if that is impossible then i share izaqyos
idea
i would make them then very expensive draconian units or better leaders . like the niefel jarls of jotunheim niefelheim but even more expensive :
500-1500 gold cost depending on their strengths .
what slots such dragons should have then is of course a problem . because a niefel jarl has all slots and for the dragons it's not thematic that they have arm + feet slots at least .

so if such a dragon costs then 1000 or 1500 gold he would need then superior stats to a jotunheim niefel jarl because consider the following scenario :
the dragon costs 1500 gold but no arm + feet slots .
so you fully euqip the missing slots .

the jotunplayer then fully euqips 3 jotun jarls with AN - weapons . with their high strength the jotun jarls will do at least 50 damage per hit

so my idea : give the dragons regeneration + very high hp ( 500-1000 ) . but no arm , feet and armor slots . protection between 10-25 .

this way they still can be swarmed by hordes of fodder and get damaged but they will give them a good fight . the high gold costs are prohibitive .
you won't have more than 1-2 dragon in the first 20 turns .
1500 gold for a nonsacred unit is 100 upkeep !
furthermore the dragons need a mr of about 20 ( like a doom horror ) .
otherwise it would be too frustrating seeing them getting killed repeatedly by soul slaying rylheh/arco/pythium mages .

so the dragons will really be terrible enemies but you won't see more than 1-2 in the first 20-30 turns .


you could economically weaken the draconians a bit ( if it is possible by modding commands ) by not allowing them higher scales then :
order 0 productivity 0 .
that would be very thematic too . dragons have more important things to do then to care about economy


finally if you plan in future a second mod :
if adding a theme is possible you could add the following theme :
corrupted & broken draconian empire :
there an evil dracolich pretender has taken over the draconian empire . now all draconians became undead and demoniac spoiled by the evil aura of the dracolich pretender god .
now the elemental dragons from base draconian nation are replaced by undead dragon/draconians , undead draco lichs and demon dragons/draconians .
they focus on blood + death
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  #6  
Old August 1st, 2004, 06:37 PM
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Default Re: Draconian Mod Under construction

Boron

I'm not sure if it's possible to give a specific nation some specific spells yet, I'm gonna check when I'm home. Still alot of modding codes aren't avaible at the moment :/...So some of the things I have to add when Illwinter patches Dom2 (I hope they release another patch soon with some cool codes).

You convinced me to put the dragons into the nation, atleast to see how it works.
1. The dragons gonna be expensive.
2. Only recruitable in the capitol.
3. Not stronger than the Pretender dragons.

Also I was thinking of making Pseudo-dragons (a lá BGII ^_^) Some very cute-pink-fluffy-bunny-like , very weak creatures with blur...only I thought, dunno if I'm gonna make them.

Quote:
finally if you plan in future a second mod :
if adding a theme is possible you could add the following theme :
corrupted & broken draconian empire :
there an evil dracolich pretender has taken over the draconian empire . now all draconians became undead and demoniac spoiled by the evil aura of the dracolich pretender god .
now the elemental dragons from base draconian nation are replaced by undead dragon/draconians , undead draco lichs and demon dragons/draconians .
they focus on blood + death
Hehehe...I had the same toughts when i started this mod ....when it's possible and I finished this one, i'll add it as a theme


best regards
Thilock

[ August 01, 2004, 17:37: Message edited by: Thilock_Dominus ]
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  #7  
Old August 1st, 2004, 06:42 PM
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by izaqyos:
maybe you can give dragons a very high gold cost to balance them, something like 800-1100 gold. It might be thematic, after all dragons are known from their love of traesures. They may lend their help to the draconian race for huge soms of gold.

Also you might want to consider a small HP increase to all units/comanders (accompanied by some small increase in cost).
I suppose a draconian race should be physically strong.

looking forward to your complete mod
Tahnks

The standard Draconian gonna have HP: 14 and str: 12, magic Usersand priest a little less, heroes and commanders a bit more. You think it need more?

best regards
Thilock
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