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  #1  
Old July 24th, 2004, 01:32 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: Tuatha endgame

Minrhael,

your doing great in the game! Ulm is gone and you control the entire east part of the map.

Quote:
then they ended up cramming 17 players onto Karan, yikes
Dude the game has been awesome. I was in conflict with bordering nations by turn 10 or so. Non-stop action. It has been great.

And you can turn around your research in a heart beat. I went from basically 0 research ( 200 a turn ) to decent research ( as the graph shows ) in like 5 turns by just making casters, lightless lanterns and skull mentors.

Hell I would be willing to sell you some, message me in game!
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  #2  
Old July 24th, 2004, 02:47 AM

Lex Lex is offline
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Default Re: Tuatha endgame

Quote:
running early into caelum could be problematic but not much else . i guess caelum is early game problematic for almost every nation . [/QB]
caelum is problematic? why?
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  #3  
Old July 24th, 2004, 03:52 AM

Cohen Cohen is offline
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Default Re: Tuatha endgame

Really in that game is Caelum that runned into me ...
When I'll be finished of Minhrael have to go on Caelum or underwater I believe.

Good Luck ^^

However the thing I hate a lot of Man is almost all mages (except bards) capitol only.
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  #4  
Old July 25th, 2004, 05:26 PM

Thufir Thufir is offline
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Default Re: Tuatha endgame

Quote:
Originally posted by Boron:
i think order 3 , luck 3 , sloth 3 , cold 3 , death 3 and magic 3 are nice for man Last of tuatha . castle watchtower .
I don't understand combining order 3/luck 3 - that seems inefficient to me. In my (albeit limited) SP experience playing Tsien Chi, Luck 3 combined very nicely with order -1. You do need a bunch of provinces in your dominion before you really see the benefits kicking in, but once you get 10+ (or ideally 30+) provinces the good luck events just start rolling in.

Conversely, as Jasper points out, with order 3, it would seem like you could afford negative luck.

[ July 25, 2004, 16:32: Message edited by: Thufir ]
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  #5  
Old July 25th, 2004, 05:53 PM

quantum_mechani quantum_mechani is offline
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Default Re: Tuatha endgame

Quote:
Originally posted by Thufir:
quote:
Originally posted by Boron:
i think order 3 , luck 3 , sloth 3 , cold 3 , death 3 and magic 3 are nice for man Last of tuatha . castle watchtower .
I don't understand combining order 3/luck 3 - that seems inefficient to me. In my (albeit limited) SP experience playing Tsien Chi, Luck 3 combined very nicely with order -1. You do need a bunch of provinces in your dominion before you really see the benefits kicking in, but once you get 10+ (or ideally 30+) provinces the good luck events just start rolling in.

Conversely, as Jasper points out, with order 3, it would seem like you could afford negative luck.

Well, Tuatha requires one luck, but I still don't see the need for three. Also, cold 3 really cripples your income.
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  #6  
Old July 25th, 2004, 07:13 PM
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Boron Boron is offline
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Default Re: Tuatha endgame

Quote:
Originally posted by alexi:
quote:
running early into caelum could be problematic but not much else . i guess caelum is early game problematic for almost every nation .
caelum is problematic? why? [/QB]
cause caelum has a strategic move advantage .

Quote:
Originally posted by Thufir:
quote:
Originally posted by Boron:
i think order 3 , luck 3 , sloth 3 , cold 3 , death 3 and magic 3 are nice for man Last of tuatha . castle watchtower .
I don't understand combining order 3/luck 3 - that seems inefficient to me. In my (albeit limited) SP experience playing Tsien Chi, Luck 3 combined very nicely with order -1. You do need a bunch of provinces in your dominion before you really see the benefits kicking in, but once you get 10+ (or ideally 30+) provinces the good luck events just start rolling in.

Conversely, as Jasper points out, with order 3, it would seem like you could afford negative luck.

uargh i meant turmoil 3 i shouldn't post anymore at 2.00+ in the morning . you make to easy faults then ^^.
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  #7  
Old July 25th, 2004, 08:53 PM

Minrhael Minrhael is offline
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Default Re: Tuatha endgame

Tuatha is about all I play as I really want to try and get good with one theme and they seemed the most fun. I've tried turmoil 3/luck 3 plenty of times, and it just does not make up for the income from order 3, not to mention the increased chance of the lab burning on turn 2 like it did the first mp game i tried it out.

Without an improvement to luck, (personally I'd prefer luck3 to prevent anything from the nastiest group of bad luck stuff), I really think you're better off with order3, luck1, though the 160 extra design points you gain the other way are pretty nice for a theme strapped for points, and enable you to go for a pretty solid SC and/or bless; if you're luckier than I am it can work, but I rarely see the big gold events or semi-frequent smaller gold events you need to make turmoil3/luck3 work, mostly I just see more gem events, which don't make up for a 42% difference in income.
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