.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old July 25th, 2004, 02:45 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: siege tax question

Quote:
Originally posted by Arryn:
quote:
Originally posted by Gandalf Parker:
If you drive the unrest over 100 then even if he gets the castle back he cant make troops until it goes down. So when I seige I always tax 200% and capture blood slaves. Pillaging nearby provinces is good also. When it looks like I might actually TAKE it soon then I might backoff but initially I drive it as high as I can as fast as I can.
That sword cuts both ways, and tends to hurt you worse than your foe. After all, it's *you* that's trying to end up with the province, not him. He can't make troops while under siege anyway, and you wouldn't/shouldn't be attacking if you didn't plan to win. I only tax at 200% when raiding, not when attacking for conquest.
not necessary

especially when being ermor / pan cw you don't care about the population anyway.
so even if you don't conquer the province you do serious harm to your opponent .
but unless you are 100% sure you conquer the province it is always a good idea .
you have slightly reduced income / population later and to patrol or lower taxes for the following turns if you conquer the castle but that's not a bad deal for the nice extra money you get and the trouble your enemy gets through taxing .
gandalf you are a genie when playing nasty
Reply With Quote
  #2  
Old July 25th, 2004, 03:35 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: siege tax question

Quote:
Originally posted by Boron:
especially when being ermor / pan cw you don't care about the population anyway.
True. But playing Ermor is so much different than playing the other, living nations it's almost like you're playing a different game. Certainly different rules apply. I should have been more specific so that people won't nit-pick the basic argument, especially given how many people on this forum play as Ermor.

If you play Ermor, disregard the rest of this post.

Quote:
so even if you don't conquer the province you do serious harm to your opponent.
As I said, I generally avoid attacking unless I have a fair degree of confidence I'll win. I'm not big on Pyrrhic victories, either. Besieging a castle that I don't expect to take, with the intent of "seriously harming" my enemy falls into the Category of "raiding", and I already said that I do tax at 200% when raiding. Generally, though, if I have enough force to crush the local defenders and reach the castle walls, then I have enough force to take the castle too, without a long siege. (I consider a long siege anything over 2-3 months.) It's not worth it to me to screw up a province's unrest for battles I expect to win, and provinces I want to keep.

Quote:
but unless you are 100% sure you conquer the province it is always a good idea .
you have slightly reduced income / population later and to patrol or lower taxes for the following turns if you conquer the castle but that's not a bad deal for the nice extra money you get and the trouble your enemy gets through taxing .
The income is not "slightly reduced". That's bad assumption #1. 200% tax very quickly raises unrest, which very quickly lowers income. A more than 50% loss of income (after just 1 turn) is not a "slight" matter.

Population in Dom 2 dies much easier than it can be replaced. Bad assumption #2 is thinking that losing a little population can be ignored. It might not hurt much, but it's still an income loss. Losses add up. About the only time pop loss can be ignored (to a degree) is if you have growth scales, and most players don't take growth scales.

Patrolling ties up troops that can usually be used to better effect doing something else (like conquering other provinces). Having to waste time and resources (troops) to patrol away all that excess unrest is bad assumption #3. The long-term cost of not having those troops doing something else is almost always worse.

It takes longer to reduce unrest via lowering taxes than it took for the unrest to go up when you increased taxes. The lowered income for the next several turns is always more than the income you gained in the one turn in which you "got rich quick". It's sort of like betting against the house in a casino. You always lose in the long run. So assumption #4 is thinking you're costing your enemy more than you're costing yourself. Not true if you expect to be the victor in the battle.

Now if you have troops that have nothing better to do than patrol, AND gold isn't all that important to you (for some odd reason), then what I've said above is moot.
__________________
Visit my Dominions II site
Reply With Quote
  #3  
Old July 25th, 2004, 04:37 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: siege tax question

arryn in general you are right .
for everybody else then ermor ae/sg and pan cw expect for raiding purposes keeping unrest low is a better strat . in the long run you get more money as you said .

but as gandalf would agree i think in certain cases e.g. as caelum or a stealth nation it is a good strat . you damage yourself in the long run too but it enables a much earlier victory over the raided nation .
it's scorched earth
and if your opponent e.g. has a vq and heavily relies on it in early - midgame you have not too much chances beating her directly if not having a sc pretender yourself or i think abysia might get her while buffing with a devil attack .
but since the vq can only be in 1 province per turn if you raid 3-4 provinces per turn you will slowly but surely win .
it's always a question between short run and long run . if you can afford the better long run outcome you chose long run but with special nations like caelum or an equal strong enemy the scorched earth tactic is perhaps better .
another good use is if your enemy relies heavier than you on standard troops if you make a death zone through complete pillaging which forces him to either risk that his national troops starve away or he can only bring Neednoteat troops to battle + commanders or needs to forge supply items .
when you e.g. play against ulm which normally relies longer on national troops than almost
every other race this can be good .

edit : another reason for scorched earth tactics :
if you fight multiple opponents you perhaps can delay some opponents with quite low effort through various raging/stealth tactics while concentrating your main forces on your main enemies .

i myself can't afford to guard every border very well with most nations until lategame .
so concentrating your main forces on one - two enemies while delaying and disturbing the opponent with relative weak forces is nice too .

[ July 25, 2004, 15:40: Message edited by: Boron ]
Reply With Quote
  #4  
Old July 25th, 2004, 06:20 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: siege tax question

All very good points, Boron. And such tactics tend to be more useful against human opponents, who are more aggresive than the AI, and thus need to be slapped as hard as you can as often as you can.
__________________
Visit my Dominions II site
Reply With Quote
  #5  
Old July 25th, 2004, 07:06 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: siege tax question

Quote:
Originally posted by Boron:
i myself can't afford to guard every border very well with most nations until lategame .
so concentrating your main forces on one - two enemies while delaying and disturbing the opponent with relative weak forces is nice too .
Heh. I don't know about all humans - but if someone is doing raids on my provinces, they're likely to have another war on their hands.

Or possibly you mean when you're already in conflict with multiple people, concentrating on one while harassing the other to slow them down?
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #6  
Old July 25th, 2004, 07:35 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: siege tax question

Quote:
Originally posted by Arryn:
All very good points, Boron. And such tactics tend to be more useful against human opponents, who are more aggresive than the AI, and thus need to be slapped as hard as you can as often as you can.
thnx
yeah it is more useful against humans . the advantage against humans is that they make unreasonable decisions then hopefully
and you have to split your forces a fair bit and keep garrisons at home to defend key provinces .
in lategame things are different of course .
1-2 ghost riders will defeat most stealth armies and if you make them bigger they are more likely discovered . but flyers , mainly abysia devil armies and caelum flying armies are very hard to defend against .

but once the ai is bigger it can work sometimes too because they have most of their troops on their borders too
raiding is especially evil against on the one hand races with total crappy pd and on the other hand with races who don't have the watchtower or mausoleum for castling strat .
you get hopefully their temple + pd destroyed and through pillageing give them more and more trouble while moving on.
esp. pangenea and caelum are evil at that .
they both have flying scouts and caelum can fly behind the lines while pangenea can sneak around .

Quote:
Originally posted by Cainehill:
quote:
Originally posted by Boron:
i myself can't afford to guard every border very well with most nations until lategame .
so concentrating your main forces on one - two enemies while delaying and disturbing the opponent with relative weak forces is nice too .
Heh. I don't know about all humans - but if someone is doing raids on my provinces, they're likely to have another war on their hands.

Or possibly you mean when you're already in conflict with multiple people, concentrating on one while harassing the other to slow them down?

depends . when you are already in conflict it is of course to slow the others down and attack the in my eyes mightiest with almost maximum forces .

it is more likely that you do this with you as defender but in some cases it could be a good preventive measure . you can do extremely serious harm to heavy blood nations especially abysia and mictlan .
if you neigbor them early on and your negotiations don't go to well and you recognize that he will be most likely your enemy soon it can be devastating .

is there a nation which has stealth preachers , spies and good stealth troops ?

[ July 25, 2004, 18:44: Message edited by: Boron ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.