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  #1  
Old July 31st, 2004, 05:55 PM

Pickles Pickles is offline
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Default Re: MP Game - Newbie Game (by Aku)

I have never used boats but I think this is what I would expect. You may only rout to an adjacent friendly province, if there are none you die.
Adjacent is adjacent - it does not check how you arrived at the province.

You are probably shafted to lose your pretender this early. You are down a mass of research or combat power or something else important. You can do without later

Unlfortunate start though.
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  #2  
Old July 31st, 2004, 06:00 PM
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Boron Boron is offline
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Default Re: MP Game - Newbie Game (by Aku)

Quote:
Originally posted by alexi:
plus he was flying too.. just doesn't make any sense, he should have made it back to a friendly provence even if the troops wheren't able too.

i guess the lesson here is just simply NOT to lose any battles, cos retreating is obviously not always predictable. What was the line from the Art of War: 'only fight when the battle is already won'?.. yeah..

anyways, Panther's my closest neighbour.. you won't hit a cripple would you? that's like hitting someone in a wheelchair! its just meeean!
afaik i know you can only retreat into direct neighbors . flying doesn't help either .

for game balance issues this is great otherwise caelum dropping in your "hinterlands" and savely routing would be too strong .

my sincere condolences to your pretender
i have played vanheim only once in sp so far but they have good units so losing the pretender does hurt them but not as bad as e.g. ermor .
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  #3  
Old July 31st, 2004, 06:43 PM
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PashaDawg PashaDawg is offline
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Default Re: MP Game - Newbie Game (by Aku)

Originally posted by alexi:
"very funny.. but my Pretender's to busy being dead to laugh."

You know I'm just tryin to yank your chain.
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Old July 31st, 2004, 06:50 PM
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Default Re: MP Game - Newbie Game (by Aku)

Quote:
Originally posted by The Panther:
So, what does everyone think? Should I try to eliminate him or not? I still have plenty of neutrals to take so I have lots to do if even I do not attack his capital. Since he lost his god, I probably have about an 80% chance to kill him. The chance of losing is a big risk for me, though.
Show mercy... why take a big risk? This could give you an opportunity to expand in the other direction safely.
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Old July 31st, 2004, 07:00 PM

Pickles Pickles is offline
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Default Re: MP Game - Newbie Game (by Aku)

"The chance of losing is a big risk for me, though."

I would say it is about no risk of you losing but you may be able to expand slightly faster against neutrals and it may take longer than you expect.

"Show mercy... "

It is supposed to be a newb game & you will both learn more by not fighting (each other now).

Pickles
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Old July 31st, 2004, 07:50 PM

Aku Aku is offline
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Default Re: MP Game - Newbie Game (by Aku)

Also part of mp is about diplomacy. It is up to alexi and panther to negotiate war or peace.

In the other mp we are doing I got into a war early like around 10 or so and it took me over 25 turns to finally win. Even if you have a superior army a lot of ping ponging of provinces can happen if both armies never meet. Also spies are important because that is the only way to know what your enemy has and their troop movements. Alexi lost his god and may be weak but also may not be. It can result in two things, alexi dies fast, or doesnt die fast like you expect and you guys get locked in a long war. But that is part of mp and up to you panther to make that decision.
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Old July 31st, 2004, 09:30 PM

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Default Re: MP Game - Newbie Game (by Aku)

"You know I'm just tryin to yank your chain."

i know.. and i'm just playin along

"Alexi lost his god and may be weak but also may not be."

well, i'll be honest, i didn't have much experience with Vans before starting this game. But I've since discovered a bunch of successful strategies in SP for Vans, and with those the painful realization that my current scales+pretender made an extremely poor combination. I don't expect to survive long without my pretender's magic since i was relying on Blade Winds and Thunder Strike early on, and then after turn 10 it was Destruction+Blade Winds. This allowed me to take out most independents with very few troops + my pretender, which was required since all my gold went towards buying mages for research to get those spells. (which also means I don't have priests to call my god back..)

The reason why my scales where wrong for this early game strategy is because I took Sloth3, which makes it really tough to recruit armies. Vanheim has terrific troops, and ignoring them was stupid of me when I built my pretender. Their mages are good, but useless in battle until mid game or later. Plus I took the Midgard theme, which limits my troop selection to Skin Shifters and Einhere (which are both excellent in combat) but without high resources, I can't recruit them fast enough to build armies. Plus, with that theme you lose access to the best Van commanders outside your capital. So I would have been crippled by mid game anyways without the capacity to make armies and I would have had to use mostly Galdermans, which require equipment or alot of luck to get the right magics. I'd be interested in hearing about any other strategies for Midguard. My intuition is that Midguard is all about killer Skin Shifters+Einhere armies supported by a few Galdermans.

With this in mind, Panther is welcome try to take me, but my grieving nation is not gonna go down without a fight.
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