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  #1  
Old July 30th, 2004, 12:07 AM
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Atrocities Atrocities is offline
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Default Re: Ok So I Downloaded The Demo

Thanks guys. I am looking forward to playing.
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  #2  
Old July 30th, 2004, 01:01 AM

Ironhawk Ironhawk is offline
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Default Re: Ok So I Downloaded The Demo

Atrocities, the things I like best are:
-Lack of MM. Most of my turn time goes into strategic thinking only
-Extreme Depth. Constantly surprised at all the new combinations of abilities.
-Solid balance. You'd think given the depth there would be a clear best path, but no.
-Sustained Fighting. Unlike some empire-building games, losing a big battle does not mean you will lose the war.

And as for getting into the game - reading has never been my thing (at least before I play with something). If you are like this too, I suggest you play your first SP game with Ulm. They have pratically no magic, so you can basically ignore that entire part of the game. That will give you an opportunity to understand recruiting, movement, and combat mechanics. Once you've done that, move on to a more magical race.

Lastly, the only word of warning I would give is: resist the temptation to build units in every province you take! I did this because I thought I was tyring to "maximize production" originally. But in truth, your national troops (from your Forts) are way better so only build there unless you need a particular indy unit.
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Old July 30th, 2004, 05:21 AM

KroolDeath KroolDeath is offline
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Default Re: Ok So I Downloaded The Demo

Ironhawk,

You're Last statement is interesting about not recruiting from indy provinces. Keeping in mind I'm a newbie myslef, I find myself recruiting from indy's to replenish my losses, mainly because I can't get capital forces to the frontline soon enough. This is mainly archers and stuff, etc.

Which brings me to a question. Assuming a non-watchtower castling strategy, how often/when do you build a new fortress generally? To move your frontline? As a defensive anchor? High resource provinces?

Thanks,
Krool
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Old July 30th, 2004, 03:02 PM
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Default Re: Ok So I Downloaded The Demo

Fortresses come in handy for a variety of reasons, such as keeping a short supply line -- supplies available get a bonus based on the shortest available path (not through hostile provines) to a friendly fort and it's admin rating, for instance. Handy unless you've got so much nature magic that you're rolling in wineskins, summer swords and cauldrons, or are using need-not-eat troops.

They're also useful for protecting a temple, obviously, but with a rapid-response team you can use a watchtower for that.
More importantly, if there's a unit type you like in that province -- be it from the independent type or a magic site -- a fortress will help you produce more if it's resource-limited. And it'll let you produce more of your national troops there and worry less about streaming reinforcements up, or it can serve to recruit your cheap researchers while your capital goes for some capital-only commanders. Or so forth.
If you're rolling in money because you can't recruit good troops fast enough, you probably need another castle. *g*
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  #5  
Old July 30th, 2004, 04:54 PM

KroolDeath KroolDeath is offline
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Default Re: Ok So I Downloaded The Demo

Excellent information!

Since they drain resources from neighboring provinces, you wouldn't want to put one in *next* to a resource rich province, but rather in that province, correct?

Krool
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  #6  
Old July 30th, 2004, 05:21 PM
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Agrajag Agrajag is offline
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Default Re: Ok So I Downloaded The Demo

Quote:
Originally posted by KroolDeath:
Excellent information!

Since they drain resources from neighboring provinces, you wouldn't want to put one in *next* to a resource rich province, but rather in that province, correct?

Krool
Im not an expirienced player, but that still goes against logic.
Lets say for this matter that you have two provinces completely seperate from the entire world (not possible) and both are yours, and you are considering a fortification in one of them.
One of those provinces has 100 resources and the other has 10.
Your castle type has 10 Admin value which means you'll get 10% of the resources from nearby provinces. (thats just a random assumption for calculations)
If you build the fortification in the 100 resources province you'll have 101 resources in it and 9 in the other one, so you'll have 101 resources available for recruitment of your valuable fortification-only units.
If you build it in the 10 resources province you'll have 20 resources in it and 90 in the other one, that means only 20 resources for your special units, now how good is that?
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Old July 30th, 2004, 06:22 PM
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Default Re: Ok So I Downloaded The Demo

Sorry, Agrajag, but you overlooked some critical fact:

In a province without castle, available ressources are halved.

So in your example, it would be either 50+20(castle) ressources, or 4+101(castle) ressources.

And remember, shown on the map are the actual usuable ressources, so they virtually double if you build a castle
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