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August 1st, 2004, 05:05 AM
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
I've tried Flames on enemy armies with a view to experimenting and I have got results like 43 killed, 37 killed, 23 killed in succession, out of about 150 enemy units.
There are two possibilities I'm thinking about. 1) it is 50% of surviving units which is the target space, as Norfleet seems to imply; 2) in between my Flames, the enemy summoned more troops, thus increasing the size of the original target space in a different way (50% of original, whether dead or not, plus 50% of summoned units). Which it is, I don't know. But I try to aim for a kill rate of about 40 units per strike.
[ August 01, 2004, 04:06: Message edited by: autolycus ]
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as kingfishers catch fire
so dragonflies draw flame - GMH
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August 1st, 2004, 10:23 AM
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
I think it is a 50 % chance that a unit is not hit at all.
Edit: Fires from afar has a set number of effects, but will never target more than a percentage of the army.
[ August 01, 2004, 09:25: Message edited by: Kristoffer O ]
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August 1st, 2004, 12:20 PM
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
Quote:
Originally posted by Kristoffer O:
I think it is a 50 % chance that a unit is not hit at all.
Edit: Fires from afar has a set number of effects, but will never target more than a percentage of the army.
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thnx kristoffer .
yeah fires from afar has only a number according to spell description it is something like a "light" Version of flames from the sky .
so only 1 thing is still left unanswered so far :
can you wound/kill cold immune units by murdering winter ?
if no then the simplest protection for your clams would be : play caelum , conquer a sea province , park all your clam-mules there .
norfleet you seem to play often caelum + like to clamhord . do you do my suggested method to protect your clams ? thnx for sharing your expierience here in advance .
can you wound/kill fire immune units by flames from the sky ?
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August 1st, 2004, 06:21 PM
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National Security Advisor
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
Fire immunity should of course protect from such fire spells.
Anyone know what the chance is for Baleful Star to curse a military unit in a province?
PvK
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August 1st, 2004, 07:36 PM
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
Quote:
Originally posted by Boron:
norfleet you seem to play often caelum + like to clamhord . do you do my suggested method to protect your clams ? thnx for sharing your expierience here in advance .
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This is a lousy plan. You are not able to erect air domes underwater, which means you are susceptible to all of the other commander-slayers, of which Flames from the Sky is a relatively minor concern. Furthermore, underwater castling has a rather high cost for a land-based nation, and without a castle, all of your mages can be suddenly mowed down in a ghost rider attack. It's easier to just erect a full set of domes over the important provinces, which you sort of have to do anyway to keep out randomly teleporting people and other riffraff.
Quote:
can you wound/kill fire immune units by flames from the sky ?
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No. These spells cannot harm people who are immune.
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August 1st, 2004, 07:46 PM
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
norfleet is correct. the best defense for a large group of clamhoarders/whatever is a set of domes.
unhappily, there is no defense against Armageddon.
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August 1st, 2004, 08:18 PM
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
Quote:
Originally posted by archaeolept:
norfleet is correct. the best defense for a large group of clamhoarders/whatever is a set of domes.
unhappily, there is no defense against Armageddon.
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hm how does armageddon work ? never used it myself so far because sunrays spell description says about 20% in most provinces in the world are killed that includes your own too or ?
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