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August 3rd, 2004, 02:57 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: I Was Ripped OFF!
[quote]Originally posted by Norfleet:
quote: Originally posted by Atrocities:
Quote:
[qb]Q 2. If your Pretender God is killed, how do you get another one?
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Priests may "Call God" when your pretender is dead. After 40 priest-rank-turns, your God respawns in the capitol, minus 1 to all of his magical paths, if any. He may also heal some afflictions.
Just to clarify :
20 low powered priests (lvl 2 holy skill) calling their god back gets him in 1 turn (20 x 2 x 1 turn). 10 average priests (lvl 3 holy) would get him back in 2 turns (3 x 10 x 1 turn).
If you have a mixture of priests, it can be worth while to track how many 'priest-rank-turns' you accumulate, so you can return some to more productive tasks if you'd go over 40. (Holy priest mages researching/forging, inquisitors preaching, etc)
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Wormwood and wine, and the bitter taste of ashes.
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August 3rd, 2004, 04:43 PM
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Corporal
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Join Date: Feb 2004
Location: Denmark
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Re: I Was Ripped OFF!
I love this game, and I enjoyed the demo too.
I remember being so frustrated that I couldn't cast spells above level 4, that I looked through all of the nations and themes to see if any had starting spells that were above level 4. I stumbled upon Jotunheim/Niefelheim and their Illwinter spell, so I ran a game with them and hunted some slaves and was finally ready to cast it. And what happened ? The game crashed and the "något gick fel"-text appeared (I guess because I was violating the level 4 limit). Well I'm Danish, so reading this made me laugh my *** off and wanting the game even more 
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If I have seen further, it is by standing on the shoulders of Niefel Jarls
- Sir Ice-ac Newton
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August 3rd, 2004, 06:56 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: I Was Ripped OFF!
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August 3rd, 2004, 07:19 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
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Re: I Was Ripped OFF!
Quote:
Originally posted by Tumba:
By the way, I do demand that Kalevala is included into Dom3. I know it's an evil Swedish plot to humiliate their dear neighbour, but I must protest to the absence of it.
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Of course, you have the power to pay them back. Kalevala-mod! Make it replace Vanheim to add an insult to injury, no more norses around. ;p
But were someone make such a mod, I'd think Vanheim would be a proper nation to be replaced as they share many traits in common - a bit of a cold preference, mythology originated near same geographical area, both at odds with same kind of people; Jotuns / people of the north. (for some reason I've identified Jots with the northern people of Kalevala: well, they're more north, bad guys and that Hag is somewhere in between norna and gygja, although a lot beefier)
I was entertaining a thought of making something a bit... similar just for a pastime a while ago, but it seems I won't have time/energy to start any mods as I feel there's so much to learn of the original nations still.
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August 3rd, 2004, 08:20 PM
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Captain
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Join Date: Aug 2003
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Re: I Was Ripped OFF!
Quote:
Originally posted by Boron:
but in the dominions 2 demo you already could only chose 7 nations and the lvl 4 research limit was still in it
so i think the 40 turn limit was unneccesary because even without that you only saw about 25% of the game so you still want to buy it but have a bit better overview
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The essential advantage of the turn limit is that it removes functionality, not just limit the features. At first when the dom 2 demo was released a few players complained that there were more than enough features and that some time spent on making these features should have been spent in other ways instead, improving graphics and whatnot. These players might well be satisfied with a demo that is just feature curtailed and that does not have a turn limit, so in order to encourage these players to buy the game the demo was slapped with a turn limit. Shrapnels staff also suggested this, and they have prior experience in this area. 40 turns is plenty time to grasp enough of the game to conclude if you will like it or not. A less restrictive demo might lead to less frustration amongst demo players but I doubt it would impact sales in a positive way.
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August 3rd, 2004, 11:05 PM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
Posts: 300
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Re: I Was Ripped OFF!
Quote:
Originally posted by johan osterman:
A less restrictive demo might lead to less frustration amongst demo players but I doubt it would impact sales in a positive way.
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What?! You're really in it for the money?
I wouldn't have bought Dominions I if the demo was as restrictive as the DomII demo - I loved the fact that I was able to complete games, and the fact that me with my full Version could netplay against demo-using friends of mine. This was great.
I finally bought it because I wanted to see all facets. And because it was cheap, and very very enjoyable. I only preordered DomII because of being (still) in love with DomI, and I'll preorder DomIII for the same reason. 
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Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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August 4th, 2004, 12:01 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: I Was Ripped OFF!
Quite honestly, a turn limit demo would just make me upset, upset enough not to buy the game (and perhaps obtain it in um... other ways).
Though I didn't check the demo before getting Dom2 =P
You have to remember that its a pirate world out there and there's nothing you can do about it besides being nice to the paying customers (or having really cool MP option with really sucky SP options and an Online CD-Key check for MP).
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I'm in the IDF. (So any new reply by me is a very rare event.)
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