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June 15th, 2001, 12:47 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
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Re: Changes from 1.35 to current load...
Thanks for the update. When can we expect this to be out?
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June 15th, 2001, 12:56 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
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Re: Changes from 1.35 to current load...
quote: 5. Fixed - Error when loading a game with a map which had more than 255 starting points.
Now this sounds very interesting.  Perhaps we can now bump the total number of systems up to a new maximum.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 15th, 2001, 02:08 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
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Re: Changes from 1.35 to current load...
quote: 4. Changed - Minimum maintenance cost for any empire is 5%.
Pity. I rather liked no-maintenance ships.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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June 15th, 2001, 09:25 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
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Re: Changes from 1.35 to current load...
Some really important fixes in there. Thanks once again to Aaron for new code and to Shrapnel for this forum which, as the fix list clearly proves, is what keeps us fans so close to Malfador.
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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June 15th, 2001, 04:23 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Changes from 1.35 to current load...
Sweet. So now one should be able to build multiple QR-equipped planet creators and let them wander around, converting asteroid fields at will...
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-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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June 15th, 2001, 05:00 PM
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Private
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Join Date: Mar 2001
Location: New York, NY
Posts: 44
Thanks: 0
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Re: Changes from 1.35 to current load...
Hurrah! Thank you Aaron!!!
Can't wait for this one to be out.
Cheers,
Admiral
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June 15th, 2001, 06:15 PM
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Re: Changes from 1.35 to current load...
#7 - hah another exploit down the tubes...
#8 Thanks, maybe someday I will finish this game and have asteroid systems to use it on again...
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