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  #1  
Old August 10th, 2004, 05:38 AM

Azhur Azhur is offline
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Default Re: New Jotun theme: Muspelheim

Ok the code is working fine now (thanks to Agrajag). Now I've come up with the next problem: unit graphics. I am trying to edit Jotunheim units to fiery Muspelheim giants, but there's one unsolved issue. When I take a model (e.g Jotun jarl), I can only use the colors, that are already on it (like brown, black and grey). So that forbids me using red and yellow, which are to be the main colors of Muspel units. So.. help me out!

Oh and I'm using Paint Shop Pro 8.
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Old August 10th, 2004, 05:49 AM
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Default Re: New Jotun theme: Muspelheim

Save the file as .jpg Now open <JotunJarl>.jpg
Then when you are finished recolouring save the file as .tga

That's how I do


best regards
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Old August 10th, 2004, 06:49 AM
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Default Re: New Jotun theme: Muspelheim

Quote:
Save the file as .jpg Now open <JotunJarl>.jpg
Then when you are finished recolouring save the file as .tga

That's how I do


best regards
Thilock
Actually, the easier way (if you are using photoshop, the best .tga editor I know) is just to change the color definition.
Image>Mode>RGB Color
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Old August 10th, 2004, 11:31 AM
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Default Re: New Jotun theme: Muspelheim

Quote:
Quote:
Save the file as .jpg Now open <JotunJarl>.jpg
Then when you are finished recolouring save the file as .tga

That's how I do


best regards
Thilock
Actually, the easier way (if you are using photoshop, the best .tga editor I know) is just to change the color definition.
Image>Mode>RGB Color
I think the result will be best with the 'Hue & saturation' option IMHO...marking the parts you wanna change and do the 'H&S'.
Also if he wants to add more than recoluring the jotuns like giving them a new sword or alike, it will be a good Idea to change format. That would be my advise ...but again we all works diffrently when it comes to paint programs



with best regards
Thilock
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Old August 12th, 2004, 07:30 AM

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Default Re: New Jotun theme: Muspelheim

That hue & saturation was nice.. units lack personality though, so I'm prepared to do em pixel by pixel.

I turned jotunheim gifs -> tga-files and tested. I get this kind of error message, "FSA: bad tga file". What could it possibly mean?
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Old August 12th, 2004, 07:42 AM
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Default Re: New Jotun theme: Muspelheim

Try uncompressing the tga file.
When you save the tga file in PSP8 (save as) there is a box called 'advance', press the button and an option appears. Click 'uncompressing tga'.
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Old August 12th, 2004, 11:49 AM
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Default Re: New Jotun theme: Muspelheim

Also, check that it saves in 24Bit color, the game says it can use 32 as well, but everytime I tried it didnt work...
So go for 24!
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Old August 12th, 2004, 04:47 PM
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Default Re: New Jotun theme: Muspelheim

Azhur, did you get my PM?
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Old August 13th, 2004, 07:40 AM

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Default Re: New Jotun theme: Muspelheim

Quote:
Azhur, did you get my PM?
Yep.. you're free to assist me.

Now a couple of coding problems:

- No matter what leader-command i give, all my commanders have a leadership of 25, except my mage (40). What's the issue here?

-------------------------------------------------------------------------------------------------------------
[PROBLEM SOLVED]
- My new unique pretender, Surt, won't show up in the SC selection screen. Why is that?
-------------------------------------------------------------------------------------------------------------

- How can I edit my pretender cost?
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