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Old August 10th, 2004, 07:12 PM
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Default Re: SE5 - Strategies

I hope this is doable. I would like to see ship damage more detailed. Example, I tell my ship, 0001 too target only engine's on enemy ship 0003. Any fireable weapon will damage the engine's on enemy ship, 0003. Or, target weapon's, sensor's, cargo, shield generator's, etc. If any of you ever played "Star Trek Bridge Commander", you get my point. With this, game strategy becomes more unique and and more realistic. Not to mention awesome gameplay!
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Old August 10th, 2004, 08:05 PM
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Default Re: SE5 - Strategies

Strategies are quite complete in SE:IV, and customizing them as they were scripts could be dificult for some players (not me ). However, there would be nice if there were be a way to customize the strategies as scripts, and a user-friendly way to do that ingame, but in order to use them in a simultaneous game, there should be too many parameters to contemplate in the turn compilation, i mean, now, you choose between a few parameters, and the "choose array" is what you send. The point is: Increasing the "size" of this array to make strategies more configurables OR sending a compiled (or raw) script to describe deeply the strategy.

Strategies should include movement behavoirs like "protect the fleet leader" or "stay at %d sectors from enemy ships", but i like the idea of the scripting strategy, limiting it to a number of lines, and maybe compiling them before they can be used to ensure a small-sized savegame file.
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