|
|
|
 |

August 12th, 2004, 03:16 AM
|
 |
First Lieutenant
|
|
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: are stealth units targeted by flames from afar..?
Quote:
ok so vans take a province. The following turn i flame them with fires from afar are they hidden?
a.) assuming they order to move/attack out
|
Yes, they will be attacked by and can be killed. As I said, any order other than "hide" or "sneak" will make units vulnerable to any type of regular or magical attack by attack by unhiding them.
|

August 12th, 2004, 04:06 AM
|
Second Lieutenant
|
|
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
|
|
Re: are stealth units targeted by flames from afar..?
In the case of Vans, which have glamour, they have "built in" hide whenever they are in friendly territory, even if they have defend or patrol as their order. So the question might be better expressed as whether glamour-based hiding works the same as orders-based hiding for this purpose.
|

August 12th, 2004, 06:57 AM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: are stealth units targeted by flames from afar..?
oh that's sad . i think that should be changed in the next patch because there is no way to wipe out clamhoarding scouts then other then by completely wiping out the nation who clamhoards or killing all their mages 
|

August 12th, 2004, 06:12 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: are stealth units targeted by flames from afar..?
It wouldn't make much sense to me if Fires From Afar, which is described as striking military camps, would hit sneaking units.
If such scouts are hiding in a fortress when the fortress is beseiged, they will be trapped inside and killable.
I think it does make sense that scouts can hide and avoid such attacks.
For the clam-hording issue, I would tend to suggest a different change:
* Use of clams should only work for mages (minimum 1 magic level, or perhaps minimum 1 research point). Might also limit it to one clam effective per person (or not).
* Fever Fetish should only work on units which take damage from disease.
PvK
|

August 12th, 2004, 06:38 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: are stealth units targeted by flames from afar
If the devs limit the number of clams per mage, then they should also limit the number of contracts per person. 
|

August 12th, 2004, 07:07 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: are stealth units targeted by flames from afar
Quote:
If the devs limit the number of clams per mage, then they should also limit the number of contracts per person.
|
This would actually make good sense thematically - after all you have to be a Used Cars Salesman Of The Year to sell your soul to the Devil twice ... 
|

August 12th, 2004, 10:32 PM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: are stealth units targeted by flames from afar
Quote:
Quote:
If the devs limit the number of clams per mage, then they should also limit the number of contracts per person.
|
This would actually make good sense thematically - after all you have to be a Used Cars Salesman Of The Year to sell your soul to the Devil twice ...
|
yeah but this is no so serious issue since blood is better invested in vampires anyway
hm btw hidden scouts can't be targeted by assasination attempts too or ? so can a hidden scout be ever be the target of a horror attack then ?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|