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  #1  
Old August 12th, 2004, 07:48 AM

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Default Re: textconv+questions

thanks, glad to see you have a use for it!

I'll have to do some more testing with the damage reduction, 0-60 was quite high ofcourse, but I'd think at least once in a while it would get a low roll, while the weapon damage remains more or less constant...

edit : just remember, the target actually shouldn't have any resistance, as my weapon had a -188% reduce target resist all modifier. Unless that doesn't work on ranged weaponry (or just doesn't work at all)
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  #2  
Old December 4th, 2004, 11:16 AM
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Default Re: textconv+questions

I just downloaded the textconverter, and I must say that I like it a lot. It works very well for making level_tiles.txt files, no more brainless copy pasting of lots of tiny files .

The program does seem to have some problems with the output of the classfilegenerator files. I often make files for new terrain sets using the classfilegenerator, and many of these files have more than one entry already. When I run the textconvertor on these files it only seems to get the first entry from each file for the new output file, and skips the rest.

Anyhow great work so far... You won't believe how many times I accidently create double empty lines or other errors while copy pasting stuff into files It really helps to have a program take care of this kind of work...
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  #3  
Old December 4th, 2004, 06:54 PM

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Default Re: textconv+questions

Oops, you're right... easy to fix fortunately, so here's textconv 1.01! (well, not here, the first post)
Hmmm, 43 downloads... My most popular program yet

I didn't even know the classfilegenerator could generate multiple entries, hence the error
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Old December 4th, 2004, 07:27 PM
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Default Re: textconv+questions

Quote:
ace joh said:
Hmmm, 43 downloads... My most popular program yet

and another download thanks for the quick fix!

Now if all those 43 people are going to use the program and start producing modules ...
But seriously... the number of downloads does make one wonder about how many people are secretly building modules. ah.. I can always dream..
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Old December 5th, 2004, 04:50 PM

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Default Re: textconv+questions

46 already, an average of 3/day since the Last update
Hmm... Textconv pro, only 15$... Ah, I can always dream

Anyway, it'd be fun to see a sudden burst of activity when all those people release their mod around the same time
edit : two years from now perhaps?
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Old December 6th, 2004, 01:01 PM
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Default Re: textconv+questions

Quote:
ace joh said:
46 already, an average of 3/day since the Last update
Hmm... Textconv pro, only 15$... Ah, I can always dream


Quote:

Anyway, it'd be fun to see a sudden burst of activity when all those people release their mod around the same time
edit : two years from now perhaps?
Yeah who knows... It seems there are at least a few modules out there for which the creators claimed that they were only days or hours from release... but they then seem to be postphoned indefinetly (and yes, I am guilty of this myself too ), so two years might be a good estimate.
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  #7  
Old December 6th, 2004, 01:26 PM

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Default Re: textconv+questions

My release date for a playable demo of DO WW2 was "a few years from now", so I'm pretty safe
Creating (accurate) maps will prove to ba a pain in the b*tt tho...
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