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August 12th, 2004, 07:48 AM
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Corporal
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Join Date: Aug 2002
Location: belgium
Posts: 93
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Re: textconv+questions
thanks, glad to see you have a use for it!
I'll have to do some more testing with the damage reduction, 0-60 was quite high ofcourse, but I'd think at least once in a while it would get a low roll, while the weapon damage remains more or less constant...
edit : just remember, the target actually shouldn't have any resistance, as my weapon had a -188% reduce target resist all modifier. Unless that doesn't work on ranged weaponry (or just doesn't work at all) 
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December 4th, 2004, 11:16 AM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
Posts: 369
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Re: textconv+questions
I just downloaded the textconverter, and I must say that I like it a lot. It works very well for making level_tiles.txt files, no more brainless copy pasting of lots of tiny files  .
The program does seem to have some problems with the output of the classfilegenerator files. I often make files for new terrain sets using the classfilegenerator, and many of these files have more than one entry already. When I run the textconvertor on these files it only seems to get the first entry from each file for the new output file, and skips the rest.
Anyhow great work so far... You won't believe how many times I accidently create double empty lines or other errors while copy pasting stuff into files  It really helps to have a program take care of this kind of work...
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December 4th, 2004, 06:54 PM
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Corporal
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Join Date: Aug 2002
Location: belgium
Posts: 93
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Re: textconv+questions
Oops, you're right... easy to fix fortunately, so here's textconv 1.01! (well, not here, the first post)
Hmmm, 43 downloads... My most popular program yet
I didn't even know the classfilegenerator could generate multiple entries, hence the error 
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December 4th, 2004, 07:27 PM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
Posts: 369
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Re: textconv+questions
Quote:
ace joh said:
Hmmm, 43 downloads... My most popular program yet 
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and another download  thanks for the quick fix!
Now if all those 43 people are going to use the program and start producing modules  ...
But seriously... the number of downloads does make one wonder about how many people are secretly building modules.  ah.. I can always dream..
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December 5th, 2004, 04:50 PM
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Corporal
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Join Date: Aug 2002
Location: belgium
Posts: 93
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Re: textconv+questions
46 already, an average of 3/day since the Last update 
Hmm... Textconv pro, only 15$... Ah, I can always dream
Anyway, it'd be fun to see a sudden burst of activity when all those people release their mod around the same time 
edit : two years from now perhaps?
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December 6th, 2004, 01:01 PM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
Posts: 369
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Re: textconv+questions
Quote:
ace joh said:
46 already, an average of 3/day since the Last update 
Hmm... Textconv pro, only 15$... Ah, I can always dream 
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Quote:
Anyway, it'd be fun to see a sudden burst of activity when all those people release their mod around the same time 
edit : two years from now perhaps?
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Yeah who knows...  It seems there are at least a few modules out there for which the creators claimed that they were only days or hours from release... but they then seem to be postphoned indefinetly (and yes, I am guilty of this myself too  ), so two years might be a good estimate.
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December 6th, 2004, 01:26 PM
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Corporal
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Join Date: Aug 2002
Location: belgium
Posts: 93
Thanks: 0
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Re: textconv+questions
My release date for a playable demo of DO WW2 was "a few years from now", so I'm pretty safe 
Creating (accurate) maps will prove to ba a pain in the b*tt tho... 
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