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  #1  
Old August 14th, 2004, 02:59 PM
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Default Re: New Bug?

I have looked at the combat replays and it appears to me the ships are behaving as if they are out of supply. The only move one square per combat turn, and they don't fire. Would explain why the PDC does not shoot down the missles as well.

Can't yet exaplin why the ships would be out of fuel since most of them have reactors, all of them were at full fuel storage the turn before, and they only moved five turns.

I did see a similer event to this before, but in that case the guy had solar generators and his fleet was very low on fuel. It turned out he used his Last bit of fuel moving into the square of the enemy but his survivng ships refueled after the combat. It was a head scratcher cause all we could see was they had fuel before and after the combat. This looks different though cause these ships are clearly full.

Is it possibly something with the strategies? I'll check that out.
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Old August 14th, 2004, 03:15 PM

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Default Re: New Bug?

Here's something else I just noticed - can either Geo or Roanon look at the battle for Hurvinek VII? My planet there is listed as "taken" by Roanon's ground troops - this acurred in the same place where he was attacking an Earth colony (whom he was at war with) and would be the only instance where his ships took offensive action against me - so its another wrinkle. Color me confused.

Alarik
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Old August 16th, 2004, 01:08 AM
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Default Re: New Bug?

Quote:
alarikf said:
Here's something else I just noticed - can either Geo or Roanon look at the battle for Hurvinek VII? My planet there is listed as "taken" by Roanon's ground troops - this acurred in the same place where he was attacking an Earth colony (whom he was at war with) and would be the only instance where his ships took offensive action against me - so its another wrinkle. Color me confused.

Alarik
This is a know bug that you can capture the planet of an ally when attacking the planet of an enemy. It has happened to me at least twice in PBW, one where I captured an ally's planet, and once when one of mine was captured. I declared war when my planet was taken before learning of the bug...
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Old August 14th, 2004, 03:30 PM
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Default Re: New Bug?

I don't think there is a genereal problem with the ships or strategies. Too many ships, too many different battles, and I'm using the same strategies for all fleets as in the previous turns.
Furthermore, there have been battles where my ships fired on Federation vessels, destroying them, but then refrained from firing at Aether Lord ships. The only thing that happend was ground combat.
Moving only one space is not consistent too, this mostly happend when the ships were clustered near a board edge and could not move further away, resulting in a few 1-space jiggling moves there.
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Old August 14th, 2004, 07:20 PM
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Default Re: New Bug?

Roanon said:
Quote:
Moving only one space is not consistent too, this mostly happend when the ships were clustered near a board edge and could not move further away, resulting in a few 1-space jiggling moves there.
Not in the battle I looked at. Your ships were well away from the edge. Had him outnumbered 12 to 1. Your ships all moved one space per combat turn, didn't fire and didn't move aggresivly towards or away from his ship. Basically just milled about one space at a time while they got shot up. I'm still looking at it, but there is definetly something odd going on.

There has to be an explanation. It's not a simple fluke. Same thing happens when I rerun the turn.

Could be a bug, or could be something logical that we are missing. We might need to send this one to Malfador. They have the ability to monitor turns while they are running and see exactly what's happening.
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Old August 14th, 2004, 07:38 PM
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Default Re: New Bug?

Is the game using a mod that removes supplies from Engines, and the designs have no supply - only a reactor? Just a thought. Not something I've seen happen before.

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Old August 14th, 2004, 08:04 PM
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Default Re: New Bug?

The game is stock 1.91.
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Old August 14th, 2004, 09:32 PM
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Default Re: New Bug?

Did any one see if the ship orders were to attack?...has happened to me.... [img]/threads/images/Graemlins/mad.gif[/img]
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Old August 14th, 2004, 10:08 PM

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Default Re: New Bug?

I really think the key to problem lies with the treaty issue.

Here's a recap:

Roanon and I are at peace with a military alliance at the beginning of the turn.

I declare war on him. From his end, he did not change our treaty status (Roanon chime in if I'm misrepresenting here)

I send my guys to attack him.

Battles ensue - in some cases, battles wherein his forces are coming through a warp point and my fighters are guarding it.

In the replays of these battles, his guys just sort of mill around, acting, for all the world, as if they are not at war with my guys.

My guys, on the other hand, have a field day bLasting as many of the hapless roanonians into bits. For example, 54 low tech fighters took out 10 battleships.

There were at least five battles in which this happened, including a few where my fighters took out defended planets and other battleships. So it's both ships and planetary weapons that did not fire on my guys. Talk about being asleep at the wheel!

Also in our turn results, and this I feel is key, our relationship is NOT listed as "At War" but is instead "no relationship"

Furthermore, I think I have heard tales of problems with the diplomacy model in which Messages are not received or treaties not enacted if diplomacy is done at the end of one's turn. In this case, I declared war on roanon in the middle of writing my turn, but did other diplomacy as the Last thing I did.

All his ships had quantum reactors I think.

The only case wherein his guys DID attack me was when they were given attack orders against an *Earth* colony (with whom they were at war) and I had a colony on the moon above that earth colony. In that battle, an unarmed troop transport of Roanons succesfully landed troops on my undefended planet, and they took it.

All in all, I think his guys acted *as if* they were at peace with me, except in that single battle I just mentioned above, while my guys acted *as if* they were at war with him. The not entirely illuminating but interesting factor is the fact that our treaty status is currently "none" rather than "at war"

I say send it to Malfador. In fact, ideally, they could be the ones to take all the PLR files, run the turn correctly and let us continue the game as it should have been processed in the first place.

I mean, I ain't complaining that we did pretty well, but, still it is clearly wacky and should be examined.

Just my two cents.

Alarik
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