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  #1  
Old August 16th, 2004, 07:16 AM
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Arryn Arryn is offline
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Default Re: equipment configurations for supercombatants (

Quote:
Pickles said:
Jade armour, flying boots, cheap sword, maybe a hat.
Make sure the hat is a jester's cap, or at the very least a 10-gallon hat with a large peacock feather. There's nothing more amusing than killing your enemies with your fashion sense.
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Old August 16th, 2004, 09:09 AM
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Default Re: equipment configurations for supercombatants (

Quote:
Arryn said:
Quote:
Pickles said:
Jade armour, flying boots, cheap sword, maybe a hat.
Make sure the hat is a jester's cap, or at the very least a 10-gallon hat with a large peacock feather. There's nothing more amusing than killing your enemies with your fashion sense.
you can't kill undead
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Old August 16th, 2004, 09:31 AM
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Default Re: equipment configurations for supercombatants (

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Boron said:
you can't kill undead
Be that way. Hmmph. You also cannot awe them, frighten them, seduce them (shucks, that might be real kinky), or blow their minds. OTOH, they never tire, hunger, thirst, lose patience, or argue with you. As such, they make great pets. And if they weren't cold, smelly, and dumb as a rock they might actually be useful replacements for husbands.
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Old August 16th, 2004, 09:37 AM

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Default Re: equipment configurations for supercombatants (

Well, more than against undead think against Lifeless, like AE Ermor (but usually ppl play SG), or if you know the enemy is going to summon mass of skellies you can go for Flambeau (as someone told) or Demon Whip, or every weapon that could do a small area damage.

But you need to replace 2 items with a renvigoration item and a regenerative item, or they'll risk to get killed in the long stand since they can't exploit the draining life weapon.
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Old August 16th, 2004, 09:47 AM

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Default Re: equipment configurations for supercombatants (

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Arryn said:
And if they weren't cold, smelly, and dumb as a rock they might actually be useful replacements for husbands.
Where's the difference?
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Old August 16th, 2004, 09:55 AM
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Default Re: equipment configurations for supercombatants (

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reverend said:
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Arryn said:
And if they weren't cold, smelly, and dumb as a rock they might actually be useful replacements for husbands.
Where's the difference?
lol since you come from ulm and according to the nation description the ulmish are stocky medieval "humans" in your case there might be really no difference

sorry couldn't resist
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Old August 16th, 2004, 10:32 AM

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Default Re: equipment configurations for supercombatants (

Quote:
Arryn said:Be that way. Hmmph. You also cannot awe them, frighten them, seduce them (shucks, that might be real kinky), or blow their minds. OTOH, they never tire, hunger, thirst, lose patience, or argue with you. As such, they make great pets. And if they weren't cold, smelly, and dumb as a rock they might actually be useful replacements for husbands.
Ironically, I understand that getting married, for males, actually triggers the Twiceborn ritual...

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Old August 16th, 2004, 09:33 AM
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Default Re: equipment configurations for supercombatants (

Quote:
Boron said:
Quote:
Arryn said:
Quote:
Pickles said:
Jade armour, flying boots, cheap sword, maybe a hat.
Make sure the hat is a jester's cap, or at the very least a 10-gallon hat with a large peacock feather. There's nothing more amusing than killing your enemies with your fashion sense.
you can't kill undead
And that's why in another game forum my nick was UndeadDontDie =P
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