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  #1  
Old August 16th, 2004, 01:49 PM
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Asmala Asmala is offline
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Default Re: Is there a file w/ Research Tree?

Here is nice txt tech three attached.
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File Type: txt 286138-tree.txt (51.0 KB, 228 views)
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Old August 16th, 2004, 09:28 PM

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Default Re: Is there a file w/ Research Tree?

Very cool Aslama. I wonder how you got the formatting so nice... when I tried to get an exported tech tree from in the game, all I got was gibberish (the spacing wasn't correct)... did you make this file yourself?

I wonder if you have a weapons report txt (stock) file in a format that lists all the possible weapons along with their dmg/kT, and their relative research costs.

I don't mean to hijack this thread, but I tried doing this to compare torpedos with depleted uranium cannons (I know this is an old topic, but I wanted to confirm the crappiness of torpedos myself), to see whether there would be any advantage at all with using torpedoes... in a game with a large starting bonus ie 100K, I thought the high cost of researching military science to get torpedos would be offset if you went early PD's. I thought maybe going to torpedos III or IV would work better than going to DUC V, given that going early PD's means you research military science early anyway.

And, lo and behold, torpedos suck in every way except in mineral usage... RF of 2, lower dmg/KT compared with research costs even when subtracting 50K research by going early PD's with a 100K research start, and 30 KT compared to 40 KT space.

If there was some txt file, I could avoid doing this for all the weapons... I saw one in some thread somewhere comparing kT/dmg and phased particle beams had one of the highest/if not the highest... unfortunately I think the link was in the "new players" sticky and its fuked now... I want to avoid using these seemingly "cheap" weapons if there is a competitive way to do so lol... I seem to remember reading somewhere that APB's are better in the long run, although I don't remember how "long" in the run, somewhere along the lines of half a million research points lol... maybe PPB's are the only way to go with short-med length games...

Brian
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Old August 16th, 2004, 10:13 PM

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Default Re: Is there a file w/ Research Tree?

Torpedoes can be very useful in certain mods where they actually have "to hit bonuses." Unfortuantly not in stock
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Old August 17th, 2004, 12:29 AM
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Default Re: Is there a file w/ Research Tree?

PPBs are very resource expensive, and take research away from Combat Sensors and ECM. You can generally defeat a PPB-using opponent if you stick with DUCs and get higher levels of Combat Sensors and ECM (assuming you are fighting early, before they have time to catch up on such techs...).
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Old August 17th, 2004, 12:29 AM
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Default Re: Is there a file w/ Research Tree?

Quote:
brianeyci said:I wonder if you have a weapons report txt (stock) file in a format that lists all the possible weapons along with their dmg/kT, and their relative research costs.
Looking for this program?
http://imagemodserver.mine.nu/other/...eaponstats.rar

Should work for mods, too
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Old August 17th, 2004, 12:40 AM
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Default Re: Is there a file w/ Research Tree?

Quote:
Ed Kolis said:
Looking for this program?
http://imagemodserver.mine.nu/other/...eaponstats.rar

Should work for mods, too
That reminds me... SJ was supposed to make that program export to a CSV file for importing into spreadsheet programs like Excel...
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Old August 17th, 2004, 05:14 PM
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Default Re: Is there a file w/ Research Tree?

Quote:
Imperator Fyron said:
Quote:
Ed Kolis said:
Looking for this program?
http://imagemodserver.mine.nu/other/...eaponstats.rar

Should work for mods, too
That reminds me... SJ was supposed to make that program export to a CSV file for importing into spreadsheet programs like Excel...
Done, and uploaded to imagemodserver.
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Old August 17th, 2004, 05:16 PM
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Default Re: Is there a file w/ Research Tree?

Yay!
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Old August 17th, 2004, 03:14 AM

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Default Re: Is there a file w/ Research Tree?

Yo thanks Kolis. If only there was a search feature and a sort feature where you could sort the file by descending/ascending order... oh well I guess I'll have to fire up the old java compiler and write a small program on Thursday after my exams lol.

Thanks for the link! Its good to know that I can still divide, I got around the same values for torps and duc's as that program generates.
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Old August 17th, 2004, 07:46 AM

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Default Re: Is there a file w/ Research Tree?

I always use PPB as early as possible and for a very long time, until my economy can't take it anymore and then I switch to Ripper Beams (A very underestimated weapen- I haven't seen any people use them) They only have range 3 but are very cheap, and also smaller in tonnage so you can fit more of them on a ship or have space left for more armor.
If you make a fleet with half PPB battleships and half shield-depleter+ ripper beams you will have a fleet that is very functional and way cheaper than PPB only.

Apart from that, I have the idea that my ripper beams hit more often than PPB's which is something I am not really sure of, so a question: what is the calculation of possibility to hit at distance??? It seems to me point blank gives more chance to hit than 7 sectors away.
And which weapons have a hitting bonus???
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