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August 20th, 2004, 02:14 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP Game - Yarnspinners
Quote:
Zapmeister said:[*]At the end of the game, each nation scores additional points based on their rankings in each score graph except Army Size as follows:
20 points if first;
10 points if second;
5 points if third;
[*]The player with the highest final total is declared the winner.[/list]
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How are points to be awarded in the case of ties? Provinces and castles in particular might be even, especially as everyone has an incentive to try to get up there for the points.
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Wormwood and wine, and the bitter taste of ashes.
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August 20th, 2004, 08:55 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
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Re: MP Game - Yarnspinners
Quote:
Cainehill said:
How are points to be awarded in the case of ties? Provinces and castles in particular might be even, especially as everyone has an incentive to try to get up there for the points.
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I'll pool the points and distribute them evenly, e.g. 2 players tied for first and second get 15 points each.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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August 20th, 2004, 10:48 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: MP Game - Yarnspinners
Raven Darkshadow Bloodfyre will show you fools the folly of your ways, in blackness and in night. Stygian night. Nevermore.
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August 20th, 2004, 09:30 PM
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Corporal
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Join Date: Jul 2004
Location: Toronto
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Re: MP Game - Yarnspinners
I'm gonna pull out while the game is still open. Doing the responsible thing and gonna give equal time to work as I do to games. Got too much work expected in the next few months. maybe next time.. Vanheim is now up for grabs
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August 20th, 2004, 11:02 PM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
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Re: MP Game - Yarnspinners
How many players are you looking for, anyway? I'd suggest a max of ten, that's ten Posts per turn plus two or three from observers. You get my meaning.
And when do you intend to start, anyway? As I said, next week is going to be a busy one for me, but with 72 no quickhost, I should be able to get in everything.
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Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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August 20th, 2004, 11:11 PM
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Corporal
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Join Date: May 2004
Location: vermont
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Re: MP Game - Yarnspinners
People used to ride cohen about weird games...LOL
frosted flake
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August 21st, 2004, 12:54 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
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Re: MP Game - Yarnspinners
I'd like to participate in this as well, with the 72hour no QH i'll even be able to savor it. I'll be taking Abysia into the fray.
[edit]
might i also suggest that as an addittional rule, 20 points be awarded for each global spell a nation has in play on turn 60?
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August 21st, 2004, 02:56 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
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Re: MP Game - Yarnspinners
We have 7 registrations, but Ulm is still anonymous. I'll give it another 48 hours from the time of this post, then kick out anyone that's still anonymous and start the game.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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