I think it's important not to discount the Attack and Defense bonus for normal troops. Of course it doesn't matter if I have one experienced infantry-man because he'll just die to arrow fire or some such thing. But if I have an entire batallion of experienced infantry against a batallion of opposing inexperienced infantry, then I think the experience really pays offs. When ALL of my units are 10-15% more likely to hit and 10-15% less likely to be hit I feel that there is a tangible effect on the outcome of the battle.
I might support some minor tweak to experience (like maybe capping regular unit experience at 3 stars instead of 2) but feel changes proposed in this thread are too extreme.
mlepinski said:
I might support some minor tweak to experience (like maybe capping regular unit experience at 3 stars instead of 2
The unit XP is not capped at all!
It may be hard to keep an ordinary unit alive through 10x battles and have it score kills so it can get enough points for three or more stars, though ...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot. ... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
mlepinski said:
I might support some minor tweak to experience (like maybe capping regular unit experience at 3 stars instead of 2
The unit XP is not capped at all!
It may be hard to keep an ordinary unit alive through 10x battles and have it score kills so it can get enough points for three or more stars, though ...
Doesn't necessarily have to get kills for 3 stars; I've satyrs with 3, and they certainly don't get many kills, they're just there for a number of battles. And there's always the magic site that gives experience - I'm pretty sure it gives it to the commander who enters, and to the troops being led.
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