um suicide can you send me the ai you used for the pirates not the emp files the ai im working on the ai for the natives the primitives and the mercs and none of them use colony ships and the ai would help alot
Thanks
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
quote:um suicide can you send me the ai you used for the pirates not the emp files the ai im working on the ai for the natives the primitives and the mercs and none of them use colony ships and the ai would help alot
You've already got all of my AI files
I never made any, all the AI is default, and the EMPs just give the AIs the Normal trait.
oh ok thanks and by the way is thei anyway possibly you can trick the game into not giving a species planets and i have a question
with my mercanarys i dont want to give them any facilities as i never ever ewant any of them at least remotley using planets so i wanna know will the game crash because as you know it giuves ya facilitys normally.
Lord Kodos
------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
You have to start with a planet, and a shipyard tech.
Other than that, planetary stuff is optional.
You can block the race from building colony ships and stuff like that, but they always start with just planet(s), so you need the SY to build your first ship.
Of course, you could play the first few turns, building a ship and abandoning the planet, then distribute the savegame as a scenario.