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August 24th, 2004, 01:30 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Mictlan , how to play it effectively
easy strat 101 for Mictlan:
1. design a stanadard supercombatant for indy expansion
2. research alt 3 and enchant 1 (most probably)
3. research const 4 for dousing rods
4. cover as many 4-8k pop terrritories w/ packs of 3 bloodhunting priests w/ dousing rods
5. summon
or, if you're playing competitive MP, ignore construction, bloodhunt anyways, have blood and 3 water on your pretender, and rush the ice devils.
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August 24th, 2004, 04:50 PM
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Sergeant
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Join Date: Mar 2004
Location: cali
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Re: Mictlan , how to play it effectively
Mictlan starts with the bind fiend spell, so no research is really needed to start conquering provinces, just a few bloodslaves. Conquer 1 province with troops, bloodhunt like crazy and summon fiends.
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September 28th, 2004, 12:16 PM
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Private
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Re: Mictlan , how to play it effectively
quick question for mictlan.
when selecting scales, does mictlan gain any benefit from Restless Worshipers???
thanks
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September 28th, 2004, 09:02 PM
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General
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Join Date: Nov 2000
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Re: Mictlan , how to play it effectively
Quote:
cydius said:
when selecting scales, does mictlan gain any benefit from Restless Worshipers???
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They don't, which is why you can't select it.
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September 29th, 2004, 03:58 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: Mictlan , how to play it effectively
Some more random thoughts on the subject of Mictlan.
1. It seems the above consensus from several folks is that a slave sacrifice is worth 1/4 that of a temple from any other race. In my experience, this seems correct to me. Whether it is a feature or a bug, I can't comment of that one. But it sure seems to work this way, for spreading dominion as Mictlan seems almost impossible to achieve against any decent player. Most especially Ermor.
2. The population loss from blood hunting is supposed to be fairly simple. For each captured slave, you lose a minimum of 2 population. For each killed brigand from patrolling, you also lose at least 2 population, and this is compounded on top of the blood slave loss. I believe the way it works for real is that you lose 10 population for 1-5 of either brigand or blood slave, 20 population for 6-10, 30 loss for 11-15, and so forth.
3. Losing 1000 people in a single turn is farfetched to me. I think there is an accidental added zero in there. Using the Huzur method of having your free slaves patrol with lots (meaning more than 3) of blood hunters, you lose on the order of 100 pop per turn, just as he has stated above. So, if you intend to rape your capitol, it will Last quite a while indeed. But I believe that you really need the capitol income to spread your watch towers in order to protect your other hunters and sacrificiers, and also pay upkeep for all your priests.
4. Mictlan has the highest level of micro-management of any race. I can fully attest to the truth of this, for I am currently playing 5 different races in 5 separate MP games. My Mictlan game definitely does, on average, take the longest time to move of the group. All games are approximately in the mid-game phase with 1 closer to the latter stage of the game.
5. In my next MP move as Mictlan, I will conduct an experiment. I will sacrifice only ONE slave per temple on this next turn and see if my dominion drops down on the graph. I will report the results in the next few days. I am hoping that 1 sacrificed slave works as well as the 4 I have been doing each turn, for I have invested a ton of slaves in this game for so little apparent benefit in dominion spread.
Cheers
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September 29th, 2004, 05:14 AM
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Re: Mictlan , how to play it effectively
Quote:
I am hoping that 1 sacrificed slave works as well as the 4 I have been doing each turn
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Unless your base dominion is high, the chance to get +1 candle with one slave is very small. For exemple if you've a max_dom of 6, the chance is probably 15%. Curiously, I've sometime seen a new candle in an adjacent province and not in the sacrifice province [img]/threads/images/Graemlins/Cold.gif[/img]! So it's very hard to compute. If you want an higher %, build more temples... you get +1 max_dom for every 5 temples.
And remember that your pretender gets a free temple check every turn, and this one is a "true", standard check. Personaly I dont sacrifice slaves in the beginning of the game, the pretender alone is enough to reach 4-5 candles in the capitol.
Cheers
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September 29th, 2004, 03:23 PM
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Major
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Re: Mictlan , how to play it effectively
OK, I have tested this sacrifice thing. And I believe there is no bug. It works exactly as advertised - each sacrificed slave equals one temple check.
What I did was start a game with Marignon and Mictlan on the map Symmetry. That map is a tiny two-player map where there are 11 provinces on each side of a central one. The two sides start on opposite ends. I gave both sides the same 5 base dominion.
I didn't do anything with Marignon, just let him stale every turn. I took three provinces with Mictlan and built 3 temples and labs in them. I built some priests, did some blood hunting to get slaves and built 3 jade knives.
It took maybe 12 turns to get this all going. By that time, the Marigon dominion was spreading deep into Mictlan territory because of the 3 extra temple checks per turn (2 for the god and 1 for the temple). Meanwhile, Marignon got the event which increased dominion in his capitol, so he got bumped to 7 dominion at home. This seemed to have no real effect on the overall dominion spread, though, for the god and temple checks were still listed at the base 5 level.
Once I got the blood slaves rolling and the 12 sacrifices per turn going, it was very easy to reclaim the Mictlan dominion towards the Marignon side of the map. When the dominion spread hit the middle province, I quit doing the 12 per turn.
I then proceeded to experiment with 1, 2, 3, or 4 sacrifices per turn. And the 3 seemed fully balanced, exactly as it should be. The middle province changed hands a time or two, went up, then down, exactly like a good random number generator ought to behave.
At 4 slaves per turn, Mictlan started winning the dominion fight for the central province. And the dominion even eventually started to lower in the adjacent province on the Marignon side. It was clearly working, albeit very slowly.
I then sped up the process by going to 12 sacrifices per turn. Within maybe 20-30 turns, Marignon died to dominion. It definitely seemed to work exactly as the developers have said.
In my Mictlan MP game, my problem must simply be the fact that I started right next to Ermor who had 10 dominion and built temples right off the bat. Bad luck, in other words, for all my provinces adjacent to him are dead now, even two of them which border my capitol.
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October 1st, 2004, 07:22 PM
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Private
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Join Date: Jul 2004
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Re: Mictlan , how to play it effectively
Original post:
Quote:
when selecting scales, does mictlan gain any benefit from Restless Worshipers???
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Quote:
Graeme Dice said:
They don't, which is why you can't select it.
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just wanted to let you know you can select both Restless Whorshippers and Ceremonial Faith as Mictlan.
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October 1st, 2004, 07:41 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Mictlan , how to play it effectively
you can't select ceremonial faith, but you can select restless worshippers. dunno whether it works or not though.
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August 24th, 2004, 06:04 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Mictlan , how to play it effectively
Quote:
archaeolept said:
easy strat 101 for Mictlan:
1. design a stanadard supercombatant for indy expansion
2. research alt 3 and enchant 1 (most probably)
3. research const 4 for dousing rods
4. cover as many 4-8k pop terrritories w/ packs of 3 bloodhunting priests w/ dousing rods
5. summon
or, if you're playing competitive MP, ignore construction, bloodhunt anyways, have blood and 3 water on your pretender, and rush the ice devils.
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Un-equipped Ice Devils are good, but not that good. Unless you intend to rush to them and then use em as researchers until you can equip them, I'd advise going with construction first.
Oh, and you really want to hunt in provinces with at least 5k population, not 4k, since there is a formula breakpoint that comes at 5k.
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