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  #1  
Old August 24th, 2004, 02:40 PM

magnate magnate is offline
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Default Re: Dammit

So if he takes troops with him, he routs when they rout. If someone else takes the troops in, he routs when they rout anyway. What's the point? Isn't there a way to accompany an SC without causing them to rout?

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  #2  
Old August 24th, 2004, 03:00 PM
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Default Re: Dammit

Make the SC berserk. A hell sword will suffice, and gives lifedraining and some fire resistance as well.
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Old August 25th, 2004, 02:00 PM

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Default Re: Dammit

Yeah but they only go berserk if wounded.

I've just discovered that this idiocy applies to PD as well: if the PD rout, the SCs go with them. This is really really really annoying, because it means I can't build any PD in newly-taken provinces, which means no automatic searching for spies/assassins. If I build any PD, the slightest incursion by a crippled harpy causes them to flee (I'm Caelum so they have this stupid habit of flying up and getting themselves slaughtered), which means that my SCs retreat. DAMN that's annoying.

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Old August 25th, 2004, 02:27 PM

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Default Re: Dammit

C'mon man, suck it up. This effects your opponents just as much as it does you.
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Old August 25th, 2004, 02:31 PM

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Default Re: Dammit

Yeah but they're using lots of tough troops - I'm the one with wimpy archers and SCs! Maximum suckage!
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Old August 25th, 2004, 03:26 PM

Sly Frog Sly Frog is offline
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Default Re: Dammit

Quote:
Vynd said:
C'mon man, suck it up. This effects your opponents just as much as it does you.
Yeah, but that's no excuse not to review and potentially change the routing system, which I also believe is very goofy and non-intuitive.
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Old August 25th, 2004, 04:18 PM

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Default Re: Dammit

Quote:
Vynd said:

Yeah, but that's no excuse not to review and potentially change the routing system, which I also believe is very goofy and non-intuitive.
I could not agree more. This whole idea of a lone commander who will not rout just because he has no troops is completely bogus. The absence or presence of troops ought to make no difference. When a commander becomes fatigued and gets hit, he should rout. Period. In fact, it really ought to be HARDER to prevent routing with no troops rather than EASIER. After all, he is all alone and therefore should rout at the slightest provacation.
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Old August 25th, 2004, 04:22 PM
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Default Re: Dammit

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The Panther said:
This whole idea of a lone commander who will not rout just because he has no troops is completely bogus.
I don't know where you got this silly notion. A lone commander will rout, unless that commander is an immortal in friendly dominion, or the commander is berserk. What doesn't make sense about it?
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Old August 25th, 2004, 05:53 PM

Ironhawk Ironhawk is offline
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Default Re: Dammit

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The Panther said:
When a commander becomes fatigued and gets hit, he should rout. Period.
This would seriously conflict with the current spell casting system.

As for the morale and routing system. While it is not the best, its also not as bad as you are making it out to be. Once you get the knack of it I think it performs rather adequately.
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Old August 25th, 2004, 04:19 PM
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Default Re: Dammit

Quote:
Sly Frog said:
Yeah, but that's no excuse not to review and potentially change the routing system, which I also believe is very goofy and non-intuitive.
What's "goofy" and "non-intuitive" about it? If you expect the devs to listen to you it might help if you'd explain precisely what it is that you think is amiss in your opinion.
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