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				August 25th, 2004, 12:46 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: A FQM bug?
	
			 
             
			
		
		
		
		That is not what i mean, the planets are listed in the planet window, but don't show up in the system. 
 
I just opened a map in the editor, and they are all located at (1,13) 
		
	
		
		
		
		
		
		
			
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				August 25th, 2004, 01:24 PM
			
			
			
		  
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				Re: A FQM bug?
			 
             
			
		
		
		
		  
Send this map to Fyron. It sounds like serious bug.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 25th, 2004, 02:34 PM
			
			
			
		  
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				Re: A FQM bug?
			 
             
			
		
		
		
		
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				The FryeR K said: 
That is not what i mean, the planets are listed in the planet window, but don't show up in the system. 
 
I just opened a map in the editor, and they are all located at (1,13)  
			
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 Have you installed the imagemod? This happen when you have not the pictures to show the planets.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 25th, 2004, 07:54 PM
			
			
			
		  
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				Re: A FQM bug?
			 
             
			
		
		
		
		that's not a bug, it's a feature... 
		
	
		
		
		
		
		
		
			
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				August 25th, 2004, 08:15 PM
			
			
			
		  
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				Re: A FQM bug?
			 
             
			
		
		
		
		
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				Wardad said: 
that's not a bug, it's a feature...  
			
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 Neither. Just a lack of properly installed Planets Pack from Image Mod.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 25th, 2004, 11:16 PM
			
			
			
		  
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				Re: A FQM bug?
			 
             
			
		
		
		
		Just installed the new image mod, and I will test it tommorow. 
 
Thanks 
		
	
		
		
		
		
		
		
			
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				August 26th, 2004, 08:34 AM
			
			
			
		  
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				Re: A FQM bug?
			 
             
			
		
		
		
		
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				I just opened a map in the editor, and they are all located at (1,13)  
			
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 If you could colonize those planets that would be the best exploit ever. Hmmm.. I wonder what would happen if your Homeworld was at (1,13)?  
		
	
		
		
		
		
		
		
			
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				August 26th, 2004, 12:10 PM
			
			
			
		  
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				Re: A FQM bug?
			 
             
			
		
		
		
		I believe that causes game crashes... so not really an exploit there...    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 26th, 2004, 12:38 PM
			
			
			
		  
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				Re: A FQM bug?
			 
             
			
		
		
		
		Ahh shucks 
		
	
		
		
		
		
		
		
			
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				August 26th, 2004, 12:44 PM
			
			
			
		  
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				Re: A FQM bug?
			 
             
			
		
		
		
		If you really want such an exploit, mod the game to make systems like that for you.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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