.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old August 27th, 2004, 08:31 AM

Guest
 
Posts: n/a
Default Re: equipment configurations for supercombatants (

Quote:
Vicious Love said:My favorite combo is more stylish than effective: Two daggers(Or Swords of Swiftness, if ambidextrous enough), Chi Boots, an Astral Serpent
Does an Astral Serpent really strike one more time for *every* other attack ? So a single werewolf (CoW) using the base claw/claw/bite routine could make 3 more poison attacks, making 6 armor negating damage and 9 poison damage every round ? A perfect counter against super-heavy units, or even against some SC (if you can bypass def) like Cyclops, Red Dragons, Manticores, etc. And the poison is cumulative, so even 1 hit will cause 30 pts damage in 10 turns (death poison) but 2 hits will cause 60 pts etc...
Does it work only in close combat or even for ranged attacks ? And for hooves (one more attack for cavalry) ?
TIA
Reply With Quote
  #2  
Old August 27th, 2004, 09:52 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: equipment configurations for supercombatants (

Quote:
Sunray_be said:
Quote:
Vicious Love said:My favorite combo is more stylish than effective: Two daggers(Or Swords of Swiftness, if ambidextrous enough), Chi Boots, an Astral Serpent
Does an Astral Serpent really strike one more time for *every* other attack ? So a single werewolf (CoW) using the base claw/claw/bite routine could make 3 more poison attacks, making 6 armor negating damage and 9 poison damage every round ? A perfect counter against super-heavy units, or even against some SC (if you can bypass def) like Cyclops, Red Dragons, Manticores, etc. And the poison is cumulative, so even 1 hit will cause 30 pts damage in 10 turns (death poison) but 2 hits will cause 60 pts etc...
Does it work only in close combat or even for ranged attacks ? And for hooves (one more attack for cavalry) ?
TIA
hm doesn't poison resistence negate this anyway ?
i personally think the misc spot is more important for e.g. burning pearl for +att + fire resistence and the amulet of antimagic .

my favourite quite cheap allrounder equipment is :
blood thorn + lucky coin , starshine skullcap , copper plate , boots of quickness , burning pearl + amulet of antimagic .

for nonflying units with water magic i replace the boots of quickness with flying boots like with icedevils / nievel jarls .

all in all those scs which have already flying + either fire or lighning resistence are extremely good like the arch devils and the airqueens or pretenders like virtue .
unfortunately airqueens have no footslot .
really hard though to find a favourite
i like airqueens , the arch demons , tartarians , the ice devils and the arch devils especially as highend scs
but i have no real favourite
Reply With Quote
  #3  
Old August 27th, 2004, 11:21 AM

Guest
 
Posts: n/a
Default Re: equipment configurations for supercombatants (

Quote:
Boron said:
hm doesn't poison resistence negate this anyway ?
Ooops I forgot about the Manticore, but some SC do not have poison resistance : think of Dragon, Cyclops, Devils etc...
A Red Dragon has only 11 def for exemple, so a puny werewolf with an astral serpent could perfectly make 3 hits in the first round, making 6 base damage... + 90 poison damage in the next 10 rounds (of course, the werewolf will probably not survive long, but he could kill a god !). Okay, I know, regeneration and poison protection is quite common for SC, but still, I had never realized how useful this item could be... in a given situation.
Cheers
Reply With Quote
  #4  
Old August 27th, 2004, 11:51 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: equipment configurations for supercombatants (

Quote:
Sunray_be said:
Does an Astral Serpent really strike one more time for *every* other attack ?
No. It strikes once a turn, or twice if the unit has quickness.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.