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August 28th, 2004, 08:18 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: Aquatic?
Yeah but landsters find it hard to take sea provinces because all they can build in it are crappy tritons and they can't build forts underwater. So just taking one sea province isn't all that useful.
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August 28th, 2004, 08:46 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Aquatic?
Quote:
deccan said:
Yeah but landsters find it hard to take sea provinces because all they can build in it are crappy tritons and they can't build forts underwater. So just taking one sea province isn't all that useful.
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The L7 Conjuration spell Living Castle (N4W1) creates an underwater fortress. I point this out to you because landlubbers *can* create underwater forts. It just requires powerful, expensive magic.
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August 28th, 2004, 09:26 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Aquatic?
Why would a land nation want a fort underwater?
But eventually you can build enough tritons to take another province, then another, then another. Thats what I meant by only needing to worry about getting one.
Same with water getting onto land. Amphibs dont tend to fight all that well so you might need twice as many to get your foothold. But you get one, then use it to build a land army.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 28th, 2004, 09:35 PM
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Major General
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Re: Aquatic?
Quote:
Gandalf Parker said:
Why would a land nation want a fort underwater?
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Beats me. There's really not much use for them. Water provinces have poor resources, and tritons fly, so the defensive aspects of the forts are almost nil once the walls have been breached, which is easy to do.
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August 28th, 2004, 09:39 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Aquatic?
sometimes you find very valuable sites underwater. I had one such recently worth 11 gems/turn.
also, in order to "castle" and dominion push.
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August 28th, 2004, 09:43 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: Aquatic?
I think she meant resources for building troops, not magic sites.
But underwater forts are good for a temple, lab, and dominion push.
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August 28th, 2004, 11:01 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Aquatic?
Quote:
Arryn said:
Quote:
Gandalf Parker said:
Why would a land nation want a fort underwater?
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Beats me. There's really not much use for them. Water provinces have poor resources, and tritons fly, so the defensive aspects of the forts are almost nil once the walls have been breached, which is easy to do.
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It was also abit of a bait question. Ive seen people who seem to play with almost no indept troops. They want to build castles in order to keep moving along with armies of national troops only. I wasnt sure if they realised that even if you had an underwater castle, you can make national troops but they drown right away. 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 29th, 2004, 01:05 AM
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Corporal
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Join Date: Aug 2004
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Re: Aquatic?
Quote:
Gandalf Parker said:
Why would a land nation want a fort underwater?
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Caelum that builds an underwater fort and relocates all his mages there gets full protection vs all overland spells quite cheaply. Very efficient in the very late game, as you can place all your clams there. Should someone try sieging it you can always break the siege with some mages/chaff.
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August 29th, 2004, 05:44 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
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Re: Aquatic?
This tactic is of course not only available to Caelum, Ermor and Pythium can do it just as well (Ermor even better, because their troops are almost all amphibious, and they are cold immune like Caelum). But in reality dome spells are a better defense than being in the water.
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