|
|
|
|
|
View Poll Results: Which of the following would you prefer?
|
|
Sheap's suggestion: a bravery option for commanders, to rout if their troops rout, or not
|
  
|
13 |
20.63% |
|
Panther's suggestion: all commanders must make a morale check whenever an army routs or dies, but they carry on fighting if they succeed
|
  
|
16 |
25.40% |
|
No change to the present system
|
  
|
34 |
53.97% |
 |

August 30th, 2004, 06:43 AM
|
|
Major
|
|
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Poll: morale and routing
Whoa, a flame-fest. This kind of reminds me of the debate I ran across on the White Wolf forums. Basically there was one group going: werewolves are slice 'em and dice 'em killing machines, vampires are pale-skinned effetes who drink blood, an average werewolf should kill an average vampire in, like, two seconds tops.
Then the other group was going: no, no, no vampires are "IMMORTAL LORDS OF THE NIGHT" and werewolves are mortals who can shapeshift into wolves, werewolves should be pet *****es for vampires etc.
What was amusing of course is that neither vampires nor werewolves exist in reality, everything lies in how the individual wants to conceive them as being.
In the same way, there's no universal, end all, be all, fantasy strategy game. Inevitably, different players will conceive of what is for them the ultimate fantasy strategy game in different ways.
On the one side, we have Graeme Dice and Cainehill whose idea of fantasy is fantastic, high fantasy, the stuff of legends, like Middle Earth in the First Age, when there were lots of dragons and balrogs about, when Morgorth walked the earth in physical form, when the Ents were awake and the power of gods like Tom Bombadil were in full bloom, and mortal humans could do no more than stare at them in open-mouthed awe.
On the other side, we have people like Panther and FM_Surrigon whose idea of fantasy is a more subdued, subtle kind, where ordinary joes can and do play a part in the great scheme of things. Sort of like Middle Earth in the Third or Fourth Ages. This is the age of mortals, where force of arms determine the fate of the world. Magic is rare but when found, always prized. I have to say that I tend to lean towards this camp.
But that doesn't mean that we can't agree to disagree. This is simply a matter of taste. I agree that at this point Dom leans heavily in the direction of high fantasy and it may well be that this is what the developers prefer themselves.
But surely, we of the latter camp can make suggestions and say what kind of game we'd like to have. After all, not everyone has the time, inclination, dedication or talent to make a game as good as Dom2.
|

August 30th, 2004, 11:42 AM
|
|
Captain
|
|
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
|
|
Re: Poll: morale and routing
Quote:
deccan said:
On the one side, we have Graeme Dice and Cainehill whose idea of fantasy is fantastic, high fantasy, the stuff of legends, like Middle Earth in the First Age,...[snip]
On the other side, we have people like Panther and FM_Surrigon whose idea of fantasy is a more subdued, subtle kind, where ordinary joes can and do play a part in the great scheme of things. Sort of like Middle Earth in the Third or Fourth Ages.
|
And since thinking along only one axis is so boring, there are as many interpretations as there are players.  I for one like the feeling of advancement in Dominions. I mean, sure, the game starts with these pretenders thinking too much of themselves leading few faithfuls into battle, relying on the strength of their followers. But as the war goes on, more and more [censored] hits the fan and the pretenders in their pride become more and more detached from the real world. Men who first fought with their kind are first sided with some monsters, later to notice that their God has very little use for common rabble bar taxing them to death. A bit like WW2, starting with Polish cavalry and ending with the two bombs.
And yeah, big spells are just cool, special thanks to IW for including them in the game.  Can't think of too many games that have anything comparable.
And in respect to items to boost normal troops. I'd say there's a very good way to make normal troops useful in late game: while alone hoplites are no match for say, Mechanical Men, try casting Army of Lead, Mass Regeneration, Weapons of Sharpness and Mist Warriors and watch 'em sweep the floor. Of course there's little reason to recruit troops just to have them sit in the garrisons, but garrison duty isn't the thing to have soldiers do anyway.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|