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View Poll Results: Which of the following would you prefer?
Sheap's suggestion: a bravery option for commanders, to rout if their troops rout, or not 13 20.63%
Panther's suggestion: all commanders must make a morale check whenever an army routs or dies, but they carry on fighting if they succeed 16 25.40%
No change to the present system 34 53.97%
Voters: 63. You may not vote on this poll

 
 
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  #11  
Old August 30th, 2004, 09:51 AM

Thufir Thufir is offline
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Default Re: Poll: morale and routing

Quote:
deccan said:
Quote:
FM_Surrigon said:
Ad Hominem never helps your case.

I second that. Cainehill's remarks were totally uncalled for.


I third that. This forum is the worse for such immaturity.

On the subject at hand, I think Esben has made a number of excellent (if provocative) suggestions in this thread. The two that I like the most I think are impractical to implement in Dom2, but well worth consideration in Dom3. Those being:

1) Increase the penalty for being surrounded.
2) Add maintenance cost for summons. I'd also like to see a maintenance cost for Ritual spells with continuing affects.


Both of these changes would make for an underlying mechanic that "feels" more realistic. I believe that while both really require a ground up rewrite for balance to be achieved (especially #2), I think that both of these changes would provide a basis that is cleaner, and if anything easier to balance. While Johan's comments are undoubtedly correct if this change is made to the current system, there's no reason why magic maintenance cost can't be incorporated without unduly favoring SCs or items, if this is considered from the ground up.

So, that said, I don't think either of these changes are a good idea for Dom2. Dom2 as it stands is a wonderful game. Otherwise we wouldn't all be spending such time and energy in this forum. And, to me, the best thing about Dom2 is it's extraordinary richness and complexity, measured against the fact that despite all that complexity, it is still a very well balanced game. Maintaining balance in a game as complex as Dom2 is no easy feat, and it goes to the credit of the designers/devs for Dom2 and no doubt to the Dominions community as well. These changes are dramatic, and I think will be problematic to accomodate, in terms of game balance.
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