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View Poll Results: Which of the following would you prefer?
Sheap's suggestion: a bravery option for commanders, to rout if their troops rout, or not 13 20.63%
Panther's suggestion: all commanders must make a morale check whenever an army routs or dies, but they carry on fighting if they succeed 16 25.40%
No change to the present system 34 53.97%
Voters: 63. You may not vote on this poll

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  #1  
Old August 30th, 2004, 05:48 PM
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Esben Mose Hansen Esben Mose Hansen is offline
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Default Re: Poll: morale and routing

Quote:
Boron said:
so far only you continue arguing against me though .

2 possible explanations :
-either all others got bored or just think i tell nonsense and gave up because they think it is impossible to convince me .

Bingo for bold!

I must admit, I read this thread in a sort of puzzled disbelief. The thread started off with discussing the routing rules, which has been up and about before without any real resolution. Then a suggestion to a fix had a "side comment" that this fix would slightly lower the value of SC, which turned the thread to a "how-to-limit-SC", while another "side comment" concerning the effects of the same fix on immortals unit started a "how-to-limit-powerful" summons. While these two items were discussed, the proponents for the powerful effects in the game chimed in and stated that they hated anyone and anything that would change this Meanwhile, Gandalf was humming his "Every unit has a use, you just can't figure out how"-tune, Cainehill decided to go personal and somebody for the lack of nether fiends decided to start a thread-inside-the-thread about tthe merits and WWII tanks!

Now the thread has degenerated into people repeating what they already said, without listening. So let me write the rest of this thread for you

Boron: Why don't you see the brilliance in taxing summons?
Arryn: That would destroy the game, which is so good.
Cainehill: Why are you so stupid, Boron?
Arryn: WWII tanks are the best
Gandalf: If people would just use the units nobody use, they would easily counter [insert-strategy]!

while true goto Boron:

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  #2  
Old August 30th, 2004, 05:56 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Poll: morale and routing

Quote:
Esben Mose Hansen said:
Now the thread has degenerated into people repeating what they already said, without listening. So let me write the rest of this thread for you

Boron: Why don't you see the brilliance in taxing summons?
Arryn: That would destroy the game, which is so good.
Cainehill: Why are you so stupid, Boron?
Arryn: WWII tanks are the best
Gandalf: If people would just use the units nobody use, they would easily counter [insert-strategy]!

while true goto Boron:


LOL. Cute. Very cute.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #3  
Old August 30th, 2004, 06:01 PM

Kel Kel is offline
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Default Re: Poll: morale and routing

Quote:
Esben Mose Hansen said:
Boron: Why don't you see the brilliance in taxing summons?
Arryn: That would destroy the game, which is so good.
Cainehill: Why are you so stupid, Boron?
Arryn: WWII tanks are the best
Gandalf: If people would just use the units nobody use, they would easily counter [insert-strategy]!

Hehe.

- Kel
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  #4  
Old August 30th, 2004, 07:59 PM
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Default Re: Poll: morale and routing

lemme throw something new into the mix...

what if a scaled upkeep was used for troops... for example:
a unit costs x^(1.8)/1000 upkeep where x is the unit cost

so a cheap militia will have .005 upkeep... a knight perhaps 1.3 upkeep... and a good mage about 15 upkeep

then of course high resource troops would be way better.. but at least then sloth 3 wouldnt be mandatory

in fact.. why not factor in resource cost?
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Old August 30th, 2004, 08:11 PM
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Default Re: Poll: morale and routing

Quote:
The_Tauren13 said:
lemme throw something new into the mix...

what if a scaled upkeep was used for troops... for example:
a unit costs x^(1.8)/1000 upkeep where x is the unit cost

so a cheap militia will have .005 upkeep... a knight perhaps 1.3 upkeep... and a good mage about 15 upkeep

then of course high resource troops would be way better.. but at least then sloth 3 wouldnt be mandatory

in fact.. why not factor in resource cost?
There is sense to what you say BUT....
it would still be a balance affecting situation. This would impact nations such as Ulm much more than Pangaea and even Pangaea would have more impact from it than Ermor.

In mentioning Pangaea, I rarely purchase any of the high resource units at all. They serve me no purpose in the way I play. Im sure that is quite oppossite from the way some of the people in this thread would play Pangaea.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #6  
Old August 30th, 2004, 08:57 PM
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Default Re: Poll: morale and routing

Quote:
The_Tauren13 said:
what if a scaled upkeep was used for troops... for example:
a unit costs x^(1.8)/1000 upkeep where x is the unit cost

so a cheap militia will have .005 upkeep... a knight perhaps 1.3 upkeep... and a good mage about 15 upkeep

then of course high resource troops would be way better.. but at least then sloth 3 wouldnt be mandatory

in fact.. why not factor in resource cost?
Sloth 3 is mandatory? That's news to me. Sloth 3 is _doable_ and possibly even desirable with certain nations, (C'tis comes to mind), but it's hardly mandatory. Quite a few nations would cripple themselves if they took Sloth 3.

And high resource troops generally are already better than low resource troops, because their armor (the usual basis for high resource cost) keeps them alive a lot longer than, say, LI, while their heavier weapons do more damage to the foe.

But now you want to make upkeep more expensive for high resource units??? (That's how I read that Last line of yours.)
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  #7  
Old August 30th, 2004, 09:28 PM
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Default Re: Poll: morale and routing

Quote:
Cainehill said:
Quote:
The_Tauren13 said:
what if a scaled upkeep was used for troops... for example:
a unit costs x^(1.8)/1000 upkeep where x is the unit cost

so a cheap militia will have .005 upkeep... a knight perhaps 1.3 upkeep... and a good mage about 15 upkeep

then of course high resource troops would be way better.. but at least then sloth 3 wouldnt be mandatory

in fact.. why not factor in resource cost?
Sloth 3 is mandatory? That's news to me. Sloth 3 is _doable_ and possibly even desirable with certain nations, (C'tis comes to mind), but it's hardly mandatory. Quite a few nations would cripple themselves if they took Sloth 3.

And high resource troops generally are already better than low resource troops, because their armor (the usual basis for high resource cost) keeps them alive a lot longer than, say, LI, while their heavier weapons do more damage to the foe.

But now you want to make upkeep more expensive for high resource units??? (That's how I read that Last line of yours.)
just 2 anti-examples :

high protection is for all 8-12 hp units not enough to survive 1 single lightning bolt .

a vanheim van / skinshifter is a really good troop but very resource cheap .
since the skinshifter has a bit regeneration and better hp then an ulmish knight he has way better surviving chances against battlemagic then the ulmish knight .



perhaps my suggestions could be added though as modding command ?
that i can e.g. make militia cost only 1/200 upkeep while a knight costs 1/50 upkeep and a mage costs his normal 1/15 upkeep .

or a scaled upkeep as tauren suggested as a modding command . this way we could start such a modding game which would find enough players while nobody who doesn't like this wouldn't need to care .
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