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August 31st, 2004, 02:12 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Patch 2.13 available now
Quote:
Thufir said:
I've never been able to make commander scrolling hotkeys do anything visible - what screen do I use it on and what does it do?
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If I understood correctly it is the scrolling of visible commanders in map view if you have more than 28 commanders in a province. If so, it's a very joy-joy thing to change, was getting frustrated with provinces harboring 40+ mages. 
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August 31st, 2004, 02:33 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Patch 2.13 available now
Hm... One thing not in the patch that I was hoping to see. The game still does not seem to keep track of exactly how many resources are available when you partially built a guy on the previous turn. Looks like you still have to keep track of this manually...
But there sure were some nice improvements in this patch. The greyed out thing when you are under seige is nice and this will no longer confuse the heck out of the newbies!
I also agree about the burning pearl. It was much too strong for the price. It is still stong, of course, and will still be built anyway. But, Arch, feel free to send your excess pearls to me! 
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August 31st, 2004, 02:38 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Patch 2.13 available now
Quote:
The Panther said:
Hm... One thing not in the patch that I was hoping to see. The game still does not seem to keep track of exactly how many resources are available when you partially built a guy on the previous turn. Looks like you still have to keep track of this manually...
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that would be a great one for 2.14!
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August 31st, 2004, 03:01 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
Thanks: 0
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Re: Patch 2.13 available now
Eh... is the linux patch borked? The patch didn't seem to work, giving med the 2.12 Version again, as far as I could determine. So I unpacked patch 2.12 and 2.13 in separate dirs, which I ingeniusly called 212 and 213, and ran diff:
Code:
esben@musvit dtmp $ diff -ru 212 213
Only in 213: army4.trs
Only in 212/doc: modding.pdf
Not to complain, but I think this can't be right... except for these 2 new files, the patches are identical(!)
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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August 31st, 2004, 03:37 PM
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Corporal
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Join Date: Aug 2004
Location: Lille, France
Posts: 91
Thanks: 0
Thanked 2 Times in 1 Post
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Re: Patch 2.13 available now
Half borked??
I tried rehiring some mercenaries in a game and it starts with half the initial price, as stated in the 213 changelog.
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August 31st, 2004, 04:08 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Patch 2.13 available now
I'm seeing a new bug with the new patch - I'll post the details in the bug thread, but basically if tab out and tab back in occasionally the rendering is kinda hosed.
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August 31st, 2004, 05:08 PM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
Posts: 107
Thanks: 0
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Re: Patch 2.13 available now
Although I like nation specific pretenders, I still dont find the Great Warlock for Abysia and Skratti for Jotuns to be viable choices, despite their slight advantage over similar human pretenders. But maybe thats becuase I find rainbow pretenders are only really effective finding gems that your national mages and their summons can use, and that I also tend to use site searching spells. However, more choices are always better
Thanks for the continued Dominions II support!
Edit: Why doesn't the Skratti have any water (cold) magic? I'd have removed the frost father and replaced it with the Skratti.
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August 31st, 2004, 05:53 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Patch 2.13 available now
..would be great if it at least would build forts now.
Does it?
Nothin' about it in the readme... 
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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