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  #1  
Old June 14th, 2001, 08:41 PM

Phoenix-D Phoenix-D is offline
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Default Re: Primitive mod: a bust

Apologies for the late reply..

Anyway, the problem isn't so much getting it done as not having enough space to work in.

What do I mean? I was working up for 1900 up, which means rifles, cannons, etc.. so I need varied damage values.

The problem crops up when first, the Ground Cannon does 10 damage.. I needed more to work with than 9 points.

Second, these 'armies' would handily get their *** whooped by the population, seeing as I can't seem to change the "militia" damage.

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Old June 14th, 2001, 10:15 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Primitive mod: a bust

quote:
Second, these 'armies' would handily get their *** whooped by the population, seeing as I can't seem to change the "militia" damage.

Well, militia units take on 10,000 ton battlemech/tank/whatever units, so the militias are quite large.
Your rifleman unit could get swamped by a horde of militia - the entire population is facing slavery if they lose, so the size of a militia unit could be enormous.
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Old June 14th, 2001, 11:56 PM

Trachmyr Trachmyr is offline
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Default Re: Primitive mod: a bust

IIRC the Damage values and hit points for militia are changeable in settings.txt.
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