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September 4th, 2004, 08:37 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: urgent game help needed (about mines) !!
All construction happens *after* movement (on the Last day of a month), so it will not work this way. If your planet is still alive at the end of the turn, it will have built mines, and you will then be able to launch them before any movement can occur (so if the enemy ship is one sector away from your planet, the mines will be deployed before it gets there).
It is also why you may find it difficult to colonise planets in systems controlled by the enemy; you need to colonise the planet and then build mines for one turn without losing the planet in the process.
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September 4th, 2004, 08:47 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: urgent game help needed (about mines) !!
That's why I mostly put some mines on the colonisers together with the colonists !!
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September 4th, 2004, 08:48 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
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Re: urgent game help needed (about mines) !!
Or later in the game you could use the light cruiser (400kt) as an colony vessel.
- Extra engine
- more cargo (mines, sats, Wp and even some troops if game is multiplayer)
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September 4th, 2004, 08:47 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: urgent game help needed (about mines) !!
yep thanks...unfortunally the enemy will reach my planet in the turn the mines are constructed, so i wont help launching them the next turn since the enemy already is in the sector then.
thanks anyway. I guess i have to stick with conventional warfare then 
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September 4th, 2004, 09:16 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: urgent game help needed (about mines) !!
hey another question, please help.
I tried to simulate the battle, but the planet which will be enganged (with the cargo i have) wont show up in the simulator. I can only choose the planets from my home systems to participate in the combat.
whats the deal here ? TY !!
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September 4th, 2004, 09:24 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
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Re: urgent game help needed (about mines) !!
Does the planet have any means to figh tback, ie weapon platforms?
If it can't fight I don't belive it will show up in the list.
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September 4th, 2004, 09:28 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: urgent game help needed (about mines) !!
Only objects within your homesystem (and a single homesystem) can be used in the simulator. So, you can only put the star of your homesystem, the wormholes of your homesystem, and the planets of your homesystem.
You should be able to work out around this problem by using another planet and giving it the cargo of your planet. The feature enabling this is "Change Cargo for player" if memory serves (I am not sure about the actual label)
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September 4th, 2004, 09:38 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: urgent game help needed (about mines) !!
ah i found the problem, it was exactly as Alneyan said. Thanks a bunch, i just hope my defences are enough to fight the enemy back or at least hold him off.
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