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  #1  
Old September 5th, 2004, 04:41 AM
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Ruatha Ruatha is offline
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Default Re: Official Launch of the SE4 Companion

The latest Version of the companion is 0.853, now up on the homepage:
http://imagemodserver.mine.nu/other/...atha/home.html
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Old September 6th, 2004, 04:41 AM
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Ruatha Ruatha is offline
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Default Re: Official Launch of the SE4 Companion

What was fixed in 0.853? :
Fixed password corruption bug.
Fixed plugin editor crash bug.
Fixed Shipset cleaner checking all files twice bug.

http://imagemodserver.mine.nu/other/...atha/home.html

Also there is a plugin with the two Ed Marshal SE IV games and SJ's Flying shipsets, this is an optional download.

NOTE:
I Recommend deleting the companion.gdb before updating (The game database) as leaving beta stage the database structure was slightly changed and old passwords will propably not function.
I do not foresee any more changes to the database structure in the future.

Current suggestions for next Version is:
-Remove SAVE button in small IRC and put back the USER button instead.
-Enable command line commands in IRC.
-Enable private chat and file transfer in IRC.
-Setup Wizard.
-Enable autoupdate as default.
-If a directory doesn't exist, create it (i e savegame dir deleted by user, logs and dl directory never created..) to avoid errors.
-Move most screens to main screen and make them tabbed instead. (If I ever make a SE5 companion this will be the way to go, with plug-ins aswell)

What is sure to be added:
-Documentation.
-Help files.

BTW:
NOTICE THAT IF YOU MAIL ME A BUG REPORT FROM THE COMPANION, I CANNOT SEE WHO SENT IT, IT'S ANONYMOUS, SO DON'T EXPECT ANY RESPONSE UNLESS YOU MAIL ME MANUALLY ASWELL!
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Old September 7th, 2004, 10:09 AM
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Joachim Joachim is offline
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Default Re: Official Launch of the SE4 Companion

AAARRRRGHhhh It broke me SEIV.

Ok, I installed to take a look etc. Decided there where too many buttons and things and that I dont have the time to learn it, so uninstalled and went back to mod-launcher. Now all the save games have moved, the files from pbw dont go where they used to and the .plr files dont save to where they used to.

What happened???
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Old September 7th, 2004, 10:22 AM
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Ruatha Ruatha is offline
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Default Re: Official Launch of the SE4 Companion

Propably the path.txt has been messed up, just restore it to the original.
EDIT: SE SOLUTION A COUPLE OF POSTS UP, REMOVE SAVEGAME DIRS IN MOD FOLDERS
Never heard of this before..

And what do you mean with "the files from PBW don't go where they used to" ???
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Old September 7th, 2004, 10:52 AM
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Joachim Joachim is offline
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Default Re: Official Launch of the SE4 Companion

It has made a save game folder in every mod folder, that is where the .plr goes now (so to which ever mod I am in and a new save game in that). Where as previously I just had one big save game folder that everything went into and I loaded the mod, loaded game played and sent .plr all from same spot so to speak.

What do you mean by path.txt and how do I fix that?
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Old September 7th, 2004, 10:58 AM
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Ruatha Ruatha is offline
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Default Re: Official Launch of the SE4 Companion

Hmm, perhaps you can delete those savegamefolders if you don't like them???
That is not PBW files, that's ordinary playerfiles....


there is a path.txt in the seiv folder, open tgat and make sure it says
none
and not a mod name in it, if not change that.
The companion saves a original copy of the path.txt but I'm at work now and don't remember what it's called.

The Modlauncher edits the same file, but the modlauncher only switches back when you close the program, the companion is supposed to switch it back after 200 milliseconds.


When you run modded games with the savegame in the main savegame directory, can you still view combats then??
Whne started from the modlauncher?
I though it looked for the combat.cmb in the mod directory.
Hmm, perhaps it doesn't if there is no savegame directory there..
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Old September 7th, 2004, 11:10 AM
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Joachim Joachim is offline
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Default Re: Official Launch of the SE4 Companion

Quote:
Ruatha said:
Hmm, perhaps you can delete those savegamefolders if you don't like them???
That is not PBW files, that ordinary playerfiles....


there is a path.txt in the seiv folder, open tgat and make sure it says
none
and not a mod name in it, if not change that.
The companion saves a original copy of the path.txt but I'm at work now and don't remember what it's called.

The Modlauncher edits the same file, but the modlauncher only switches back when you close the program, the companion is supposed to switch it back after 200 milliseconds.
When you run modded games with the savegame in the main savegame directory, can you still view combats then??
Whne started from the modlauncher?
I though it looked for the combat.cmb in the mod directory.
Hmm, perhaps it doesn't if there is no savegame directory there..
Couldn't view combats with companion, but can with mod launcher.

OK, and here I show my utter ignorance - where is the path.txt (and I mean exactly)?
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