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September 7th, 2004, 06:00 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
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Re: Questions about fear.
From the manual addenda
6.5 Rout and Morale Checks
6.5.1 Morale Check
A unit is called to make a "morale check" when wounded, when a squad member dies, when hit by fear inducing weapons, spells and fear auras, when repelled (but this will not induce morale loss IIRC). Perhaps when other squads rout. Not sure about that one.
When a units is called to make a "morale check" most often it means: 2d6 + morale - morale loss) vs. (2d6 + 10) IIRC
A squad starts to rout when the sum of the morale loss is higher then the squad size (or something like that) and fails a squad morale check (average morale of squad members + some kind of bonus for squad size).
Standards reduces morale losses in an area equal to the standard effect by one each turn. Leadership has no effect on morale.
Sermon of Courage and Fanaticism both reset the morale status to the default level of any unit that has suffered a failure on its morale check.
[Kristoffer O. and Graeme Dice]
The morale check is harder for terror than panic. Panic is made at -3, while terror is made at -5 if I remember correctly.
[Graeme Dice]
Again IIRC, mindless units (morale 50) do not figure into the morale equations
[HJ]
For units having Cause Fear, every full five points makes the morale roll of opponents 1 more difficult.
[Sunray Be]
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September 7th, 2004, 08:25 AM
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Corporal
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Location: Finland
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Re: Questions about fear.
sorry for asking stypid thing... but many units has like -3 fear... so its useless?
__________________
Just Brain mean
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September 7th, 2004, 10:18 AM
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General
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Re: Questions about fear.
Quote:
Lepakko said:
sorry for asking stypid thing... but many units has like -3 fear... so its useless?
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Why would it be useless? It's just easier to resist than higher level fear attacks.
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September 7th, 2004, 11:29 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Questions about fear.
Quote:
Graeme Dice said:
Quote:
Lepakko said:
sorry for asking stypid thing... but many units has like -3 fear... so its useless?
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Why would it be useless? It's just easier to resist than higher level fear attacks.
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Well, because it has an area of effect of -3 squares? If so, it does seem less than useful. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 7th, 2004, 11:42 AM
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Second Lieutenant
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Location: Modena, Italy
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Re: Questions about fear.
Quote:
Cainehill said:
Well, because it has an area of effect of -3 squares? If so, it does seem less than useful.
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no ... Fear 3 means an area effect of 3 square and no modification at the morale roll
good play
Liga
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September 7th, 2004, 11:45 AM
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Second Lieutenant
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Re: Questions about fear.
Not 3, MINUS 3. As in "Causes Lesser Fear(-3)". Good question, that. Not at all silly.
Update: Hold on, so EACH INDIVIDUAL FIGURE within range of the fear effect checks morale and, if unsuccessful, the entire squad gains 1 morale loss(Which differs from losing 1 morale, apparently), until the squad accumulates as many losses as it has troops, at which point it routs?
Weird and confusing, but not as weird and confusing as the entire squad taking only one check per turn, meaning they'd need a minimum of (# of squad members) turns to rout from fear alone.
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September 7th, 2004, 02:31 PM
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Major General
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Re: Questions about fear.
Quote:
Vicious Love said:
until the squad accumulates as many losses as it has troops, at which point it routs?
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It takes two conditions:
1. The squad must suffer a number of morale losses greater than or equal to its number of troops.
2. The squad must fail a squad morale check.
What has not been made clear yet is what happens when an individual unit (ie: not the whole squad) fails a morale check.
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September 7th, 2004, 12:37 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: Questions about fear.
Quote:
Cainehill said:
Quote:
Graeme Dice said:
Quote:
Lepakko said:
sorry for asking stypid thing... but many units has like -3 fear... so its useless?
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Why would it be useless? It's just easier to resist than higher level fear attacks.
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Well, because it has an area of effect of -3 squares? If so, it does seem less than useful.
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Just a guess, but the logical way for the devs to implement this is to have the area effect bottom out at +1 squares (which can affect up to 3 size 2 creatures).
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September 8th, 2004, 12:29 AM
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Lieutenant General
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Location: Albuquerque New Mexico
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Re: Questions about fear.
Quote:
Thufir said:
Quote:
Cainehill said:
Well, because it has an area of effect of -3 squares? If so, it does seem less than useful.
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Just a guess, but the logical way for the devs to implement this is to have the area effect bottom out at +1 squares (which can affect up to 3 size 2 creatures).
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Logic is never a given when dealing with program code. Sure, there's a _binary_ logic (usually, but not always), but that doesn't mean it's logical in the human sense.
Which is why I've always wondered about whether or not Fear-0 or less is actually useful. I'd love to hear from the wonderful devs on this. 
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Wormwood and wine, and the bitter taste of ashes.
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September 8th, 2004, 09:34 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Questions about fear.
Quote:
liga said:
A unit is called to make a "morale check" when wounded, when a squad member dies, when hit by fear inducing weapons, spells and fear auras, when repelled (but this will not induce morale loss IIRC).
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"Unit" as in squad, or squad member? That is to say, what actually causes squad morale checks? Does a squad member have to be injured or killed, or does everything which causes an individual morale check also cause a squad check?
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