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June 13th, 2001, 09:37 AM
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Sergeant
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Join Date: Mar 2001
Posts: 249
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Re: To AI modders
I can't even get the game to accept any new strategies. I tried splitting fighter into two basic types
1) bombers which attack enemy ships and bases
2) Interceptors which attack enemy fighters, seekers, and satellites first then turn their attention to enemy ships.
If I assigned the interceptor strategy to that type of fighter in the design creation file I got an error from the game about the strategy being unknown or invalid. I should probably ask Aaron if it's some sort of bug. It's weird I can get the TDM AI's to use non standard strategies that were bundled with them, but I couldn't add a new strategy to those AI's either. I suspect it might have something to do with manually selecting my opponents by selecting their emp files, but that just a wild guess.
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June 13th, 2001, 12:44 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: To AI modders
The AI races that have a *****_AI_Strategy.txt file have any additional or modified strategies located in that file. When a player race is selected, unless using race ministers has been selected with the appropriate modified strategy file located in thier ships/AI directory, the computer defaults to using the default strategies. If using race ministers any strategies used must be included in that races strategy file. When using the default settings I believe the AI defaults to using the DefaultStrategy.txt file located in the data directory instead of the Default_AI_Strategy.txt file, so any added strategies should be added there.
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June 13th, 2001, 07:41 PM
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Corporal
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Join Date: Dec 2000
Location: Minnesota
Posts: 60
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Re: To AI modders
Firstly, I'm upto date on BOTH Versions, SE4 & the ModPack. Second, I selected the race sytle for the race I was using. Also, the stategies WERE in the default.
So, again, can anybody confirm this problem?
jc, I would bet that the TDM AI's (the Darlok) AREN'T using the created strategies. I'm testing this again right now. But I am fairly certain.
K, I just checked, and they are using the created strategies... Now I'm confused. I know my ships weren't using the strats. when I turned on the ministers...
Alrighty, I knew I wasn't crazy. Just ran another test, and it appears to be a problem with the ministers not being able to use a strategy other than the standard ones.
[This message has been edited by PurpleRhino (edited 13 June 2001).]
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June 14th, 2001, 05:36 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
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Re: To AI modders
IIRC someone said that if you play the game and then turn all the ministers on at some point in the game then it will only use certain AI files in the Race folder, all others will be default. Don't know why but this could be it, the Race folders are specifying a certain strategy that the Default AI files just don't have.
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June 14th, 2001, 07:01 PM
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Corporal
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Join Date: Dec 2000
Location: Minnesota
Posts: 60
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Re: To AI modders
Quote: Don't know why but this could be it, the Race folders are specifying a certain strategy that the Default AI files just don't have.
Well, I was think that be the case as well... so I copied the strats from the races file and put it in the default one... still get the error. I'm going to send a bug report to MM.
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