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September 15th, 2004, 08:23 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: MP Game - Yarnspinners
Speaking of which, may I send you my player file Magnate? I cannot connect to the other TCP/IP game I am currently playing in (as a replacement player; notice the irony), and I strongly suspect the matter is directly linked with my computer.
I am not sure whether I can download turns or not though, but by the time next turn is due, the problem might have been solved of its own (as it happened in the past). Thanks in advance!
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September 16th, 2004, 09:42 AM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: MP Game - Yarnspinners
Ok. First - yes, you can send me your file Alneyan, but what do I do with it? Fire up Dom2 and connect to Esben's server myself and submit your turn? I'm not sure I'm using the same Version as the server! Anyway, if you let me know what to do I'll do it.
Second, welcome back Karacan! I guess I can restart the game now, but how do I set the host time to more than 240 minutes? I agree that I need to set at least 24 hours to allow everyone to notice that it's been restarted and (re)submit their turns.
Sorry if I'm being a bit dense on both counts ...
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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September 16th, 2004, 09:49 AM
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Join Date: Sep 2003
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Re: MP Game - Yarnspinners
There should be an option on Mosehansen about the time until next hosting. I do not know where it is though, as I have never hosted a game on Mosehansen.
If you are using 2.12 or above (2.12 being the server's Version if memory serves), my turn file will work for you. It was done under 2.13, so there will be boggus combat replays, but it is much better than staling the turn.
You should create a Yarnspinners directory, put the two Man files I will send in this directory, connect to the game as Man and put my password. The game should then upload the .2h file automatically. Hopefully. I will send the needed files/password as soon as I finish writing a nice message to Atlantis.
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September 16th, 2004, 10:02 AM
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Join Date: Sep 2003
Location: United Kingdom
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Re: MP Game - Yarnspinners
Since I do not have your mail, I will be attaching my files in the thread. The actual password will be sent via a PM.
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September 16th, 2004, 11:24 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
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Re: MP Game - Yarnspinners
Hey Magnate,
Any luck with figuring out how to restart the game?
P.S.
Welcome back Karacan
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September 17th, 2004, 04:09 AM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: MP Game - Yarnspinners
Oh dear, how ironic - Esben's server is now full, so it won't let me restart the game. I'll keep an eye on it and restart as soon as I can. I can't see any obvious way to reset the 240 minute deadline, but maybe one will appear when it lets me restart the game. Please stay tuned folks!
Alneyan, I downloaded your file successfully. I'll PM you as soon as I know whether it will connect or not.
All the best,
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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September 17th, 2004, 04:18 AM
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: MP Game - Yarnspinners
Well, going back to PBEM might be a solution in this case. We are a slow game, and so PBEM should not be too difficult to run in this case. In fact, it is so easy to do that even *I* can run a PBEM game! I think you would have to ask the admin the fatherland file though if you wanted to go this way.
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