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  #1  
Old June 15th, 2001, 06:16 PM
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Default Re: Can\'t Launch Units Remotely! Help!

ftrs, mines and sats all count against your maximum limit in space. Check what maximum setting for units for the game. If its set low, 500 or 1000, it doesn't leave much open especially if you are using a lot of mines. Remember, as long as they are not launched into space they don't count. Only those units actually launched count towards your totals. This way you can still build them on your planets to replace what you use up but again, only up to the maximum set per player.
I also always set this limit to its maximum when playing, when defending planets & WP 1000 mines alone don't go very far let alone ftrs and sats.

just some ideas mac
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Old June 15th, 2001, 06:40 PM

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Default Re: Can\'t Launch Units Remotely! Help!

Open up the Ships/Units icon. Your total units in space is reported there. The absolute maximum effective for settings.txt is 5000 each, verified. I watch that number very closely and compare against what still needs to be launched. You can try bringing fighters/ sats back into your colony cargo bays to make more room. Mines once deployed cannot be recovered. BUT if you no longer need a stack of mines, you can select it then go into the scrap icon and self destruct the entire stack.
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Old June 15th, 2001, 06:58 PM

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Default Re: Can\'t Launch Units Remotely! Help!

Awesome advice. I will check all of that tonight.

I thank you all for your help, and just want to say this is quite an unusual community here. The knowledge base and general helpful attitude is like no other I've seen!
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Old June 16th, 2001, 03:55 AM

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Default Re: Can\'t Launch Units Remotely! Help!

quote:
Originally posted by Stone Mill:
I thank you all for your help, and just want to say this is quite an unusual community here. The knowledge base and general helpful attitude is like no other I've seen!


That's a big no-****ter there, good buddy!

This is a great crew, no doubt

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Old June 18th, 2001, 03:18 PM

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Default Re: Can\'t Launch Units Remotely! Help!

Yes the units in space appears to be the problem... our setting was 1000/player.

Only, when I tried to give any of my mines the self-destruct order, the "self-destruct" order appears in the ships/units view, but it never executes.

Another thought was to "fire on" them, but this does not work either.

As of right now, I can't get rid of them...
Looks like another bug.
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Old June 18th, 2001, 03:36 PM
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Default Re: Can\'t Launch Units Remotely! Help!

Yeah, I have that problem with old mines and sats as well. Can't self destruct them. If I really wanted to I guess I could collect the sats with ships, but it's just not that big a deal.

Edit:

This is in a pbem game.

[This message has been edited by Jubala (edited 18 June 2001).]
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Old June 19th, 2001, 08:32 PM
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Default Re: Can\'t Launch Units Remotely! Help!

SM, I never had trouble getting my mines to self destruct in any of my games, however, you may want to try a ship with a spaceyard on it in the same location, then try & see if the self destruct would take place. remember only the units in space can self destruct or be salvaged. To be salvaged you must have a spaceyard present either on the planet or on a ship. I don't know if the spaceyard will work for you and your problem but you might want to give it a try. IF your mines or sats are on a planet they must either be jettisoned as cargo or launched and then self destructed or salvaged. if still in the cargo bays these are the only ways that I know that you can get rid of them

just some ideas mac
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