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  #1  
Old June 15th, 2001, 08:12 PM
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Default Re: Temporal Weapons Questions

I know it takes time, the best way i found to replace them is if you have a good number of shipyards and 2 or more in a system, only dismantel 1 per system at a time (depending on how many you have) and build 1 temporal yard per system at a time. This way you still have the other yards for production until you eventualy replace all the old ones. On new planets just go right to the temporal yards,, don't even bother with the regular ones. If you have a lot of yards in a system then you could could do more, but don't dismantle all of them at the same time or you won't be able to produce or repair in that system. Good luck and enjoy

just some ideas mac
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Old June 15th, 2001, 09:02 PM
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Default Re: Temporal Weapons Questions

Just wanted to echo everyone else's comments. Temporal tech rocks! The Distortion Burst is almost as good as a shield depleter, with the added bonus of doing regular damage once the shields are gone. The Shield Accelerators mean I don't have to bother researching shield depleters, and the Tachyon Cannon is a good heavy weapon; fire every other turn, nice damage, good range (max. 7, IIRC). The Temporal Shifter is a mediocre subsitute for the Null-Space Cannon; the damage and range for the Shifter are a little less, but since you're already researching Temporal Weapons, the Shifter can save you having to research the Null-Space area.

And the Temporal facilities are amazing; the increased production of the Temporal Space Yard is very helpful (although I agree it's a pain that you can't upgrade a standard Yard to a Temporal Yard). And the first facility I build in any system is a Temporal Vacation Service. With 2x the happiness bonus of the Psych Center, plus the fact that I don't have to research Psychology and then the area that gives the Psych Center (or whatever the standard happiness facility is), the Vacation Service is really nice. I've only used the Events Predictor in a couple systems, since it's really only useful in border systems (at least against the AI; humans are more likely to attack core systems, so the Events Predictor may be more useful against human opponents).

Finally, the only addition I'd make is a Temporal Space Yard component that can go on a ship...
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Old June 16th, 2001, 10:57 AM

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Default Re: Temporal Weapons Questions

You can mod the facilities file so you upgrade from a normal shipyard to a temporal shipyard. Not sure if that's really plausible, but then again temporal tech in general may not be plausible. Just swap them to the same family and give the temporal shipyards higher roman numerals. I did this primarily so that the AI can utilize them since from what I've seen it won't scrap a normal shipyard and build a temporal one. I'm using a mod that borrows the advanced shipyard and advanced temporal shipyard from an older mod (Dman's mod I think). I put all the shipyards in the same facility family and you can upgrade up the whole chain.
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Old June 16th, 2001, 03:45 PM
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Default Re: Temporal Weapons Questions

quote:
Originally posted by jc173:
You can mod the facilities file so you upgrade from a normal shipyard to a temporal shipyard. Not sure if that's really plausible, but then again temporal tech in general may not be plausible. Just swap them to the same family and give the temporal shipyards higher roman numerals. I did this primarily so that the AI can utilize them since from what I've seen it won't scrap a normal shipyard and build a temporal one. I'm using a mod that borrows the advanced shipyard and advanced temporal shipyard from an older mod (Dman's mod I think). I put all the shipyards in the same facility family and you can upgrade up the whole chain.


I think that's the way it should be! Did you propose this modification to MM for inclusion to the next patch?
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Old June 16th, 2001, 08:52 PM

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Default Re: Temporal Weapons Questions

For some reason, it never crossed my mind to suggest it to MM, but I can see that it would be useful. Luckily it's an easy fix for Aaron, less than a dozen keystrokes <G>; and even if it doesn't it's easy for us to fix to.
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