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Old September 18th, 2004, 07:01 PM
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Alneyan Alneyan is offline
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Default Re: Fools Lament II - Newbies Welcome

You can change both the HoF and renaming in-game. I have yet to see a command about the research setting in the mapmodding file however; hopefully it has been forgotten in the documation, and does exist, but I am not positive about this.

Actually, just removing the #scenario flag seems to work fine. It allows you to set up all standard settings as usual, without removing the special commanders/starting sites. Make sure not to disable "Special starting locations" however, and it *should* work out. I was also beaten to it in this contest of cross-edits. *Waves at the poster below*
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Old September 18th, 2004, 07:49 PM

Nappa Nappa is offline
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Default Re: Fools Lament II - Newbies Welcome

I'm about to take off to visit my GF. I won't be back until late Sunday night. Don't start without me
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Old September 18th, 2004, 08:59 PM

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Default Re: Fools Lament II - Newbies Welcome

Please let me know if it's going to be standard or difficult research. Makes all the difference.
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Old September 18th, 2004, 09:19 PM
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Default Re: Fools Lament II - Newbies Welcome

Well I am going to make it hard research as stated in the first post. Is that bad?
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Old September 18th, 2004, 10:55 PM

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Default Re: Fools Lament II - Newbies Welcome

Quote:
Soapyfrog said:
Well I am going to make it hard research as stated in the first post. Is that bad?
No, this was what I was expecting and what I planned for. If you were to suddenly change back to normal research, I would have wanted to take Pythium back or something.
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Old September 18th, 2004, 11:01 PM

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Default Re: Fools Lament II - Newbies Welcome

Ok, I'll try as Mictlan.
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Old September 19th, 2004, 12:34 AM

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Default Re: Fools Lament II - Newbies Welcome

Question: Sea Troll kings produce water gems each turn. Are these allowed?
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